What changed
1 fix2 additions0 changes0 removals
- Gameplay
- Balance
- UI and audio
addedSome of the character bonuses felt bit insignificant, so i decided to give small buff for most of them. This should make each character feel more unique. Also small changes for some of the abilities. Initially i only meant to fix few bugs, but i didn't feel like adding update without any gameplay changes.
addedCharacter changes: -Increased police's coffee drop chance from 25% to 35% -Increased sheriff's melee range from +15% to +20% -Reduced miners's bomb cooldown from 15s to 13s -Increased hunter's maximum focus damage from +15% to +20% -Increased pirate's special weapon drop chance from +10% to +20% (Bosses no longer double chances) -Increased ninja's movement speed from +10% to +15% -Grappling hook's cooldown now starts after using super slash (Super slash now has to be used within 5 seconds) -Increased soldier's bonus health from +20 to +25 -Reduced cyborg's barrier cooldown from 15s to 13s -Barrier cooldown now starts after barrier effect ends -Increased barrier duration from 3s to 4s (It already said 4 seconds in description, but that was mistake)
fixedOther changes & bug fixes: -Weapons are now more likely to appear in shops during loops (Often you would only get ammo packs. Now there is guaranteed to be at least 1 weapon) -Added impact effect when deflecting melee attacks -Fixed bombs sometimes glitching through walls -Fixed potential freeze with bombs -Fixed ninja's super slash not deflecting ninja bosses super slash -Fixed some enemies getting stuck when far away from player -Jumping enemies will no longer interrupt their jump attack when player gets far away -Mechas will no longer attempt to jump over high walls unless player is far away -Fixed rockman boss & vampyrusman not providing light when burning -Fixed completion times missing 0 in front of seconds and minutes when they were below 10 -Fixed laser not having clash sound when hitting enemy barrier
-Increased police's coffee drop chance25%→35%↑-Increased police's coffee drop chance increased, buffThe Struggle of Combat changes
addedSome of the character bonuses felt bit insignificant, so i decided to give small buff for most of them. This should make each character feel more unique. Also small changes for some of the abilities. Initially i only meant to fix few bugs, but i didn't feel like adding update without any gameplay changes.
addedCharacter changes: -Increased police's coffee drop chance from 25% to 35% -Increased sheriff's melee range from +15% to +20% -Reduced miners's bomb cooldown from 15s to 13s -Increased hunter's maximum focus damage from +15% to +20% -Increased pirate's special weapon drop chance from +10% to +20% (Bosses no longer double chances) -Increased ninja's movement speed from +10% to +15% -Grappling hook's cooldown now starts after using super slash (Super slash now has to be used within 5 seconds) -Increased soldier's bonus health from +20 to +25 -Reduced cyborg's barrier cooldown from 15s to 13s -Barrier cooldown now starts after barrier effect ends -Increased barrier duration from 3s to 4s (It already said 4 seconds in description, but that was mistake)
fixedOther changes & bug fixes: -Weapons are now more likely to appear in shops during loops (Often you would only get ammo packs. Now there is guaranteed to be at least 1 weapon) -Added impact effect when deflecting melee attacks -Fixed bombs sometimes glitching through walls -Fixed potential freeze with bombs -Fixed ninja's super slash not deflecting ninja bosses super slash -Fixed some enemies getting stuck when far away from player -Jumping enemies will no longer interrupt their jump attack when player gets far away -Mechas will no longer attempt to jump over high walls unless player is far away -Fixed rockman boss & vampyrusman not providing light when burning -Fixed completion times missing 0 in front of seconds and minutes when they were below 10 -Fixed laser not having clash sound when hitting enemy barrier
Some of the character bonuses felt bit insignificant, so i decided to give small buff for most of them. This should make each character feel more unique. Also small changes for some of the abilities. Initially i only meant to fix few bugs, but i didn't feel like adding update without any gameplay changes.
Character changes: -Increased police's coffee drop chance from 25% to 35% -Increased sheriff's melee range from +15% to +20% -Reduced miners's bomb cooldown from 15s to 13s -Increased hunter's maximum focus damage from +15% to +20% -Increased pirate's special weapon drop chance from +10% to +20% (Bosses no longer double chances) -Increased ninja's movement speed from +10% to +15% -Grappling hook's cooldown now starts after using super slash (Super slash now has to be used within 5 seconds) -Increased soldier's bonus health from +20 to +25 -Reduced cyborg's barrier cooldown from 15s to 13s -Barrier cooldown now starts after barrier effect ends -Increased barrier duration from 3s to 4s (It already said 4 seconds in description, but that was mistake)
Other changes & bug fixes: -Weapons are now more likely to appear in shops during loops (Often you would only get ammo packs. Now there is guaranteed to be at least 1 weapon) -Added impact effect when deflecting melee attacks -Fixed bombs sometimes glitching through walls -Fixed potential freeze with bombs -Fixed ninja's super slash not deflecting ninja bosses super slash -Fixed some enemies getting stuck when far away from player -Jumping enemies will no longer interrupt their jump attack when player gets far away -Mechas will no longer attempt to jump over high walls unless player is far away -Fixed rockman boss & vampyrusman not providing light when burning -Fixed completion times missing 0 in front of seconds and minutes when they were below 10 -Fixed laser not having clash sound when hitting enemy barrier