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Steam News13 November 20223y ago

Character update (v1.030)

Some of the character bonuses felt bit insignificant, so i decided to give small buff for most of them. This should make each character feel more unique. Also small changes for some of the abilities.

Full notes

Full The Struggle of Combat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedSome of the character bonuses felt bit insignificant, so i decided to give small buff for most of them. This should make each character feel more unique. Also small changes for some of the abilities. Initially i only meant to fix few bugs, but i didn't feel like adding update without any gameplay changes.
addedCharacter changes: -Increased police's coffee drop chance from 25% to 35% -Increased sheriff's melee range from +15% to +20% -Reduced miners's bomb cooldown from 15s to 13s -Increased hunter's maximum focus damage from +15% to +20% -Increased pirate's special weapon drop chance from +10% to +20% (Bosses no longer double chances) -Increased ninja's movement speed from +10% to +15% -Grappling hook's cooldown now starts after using super slash (Super slash now has to be used within 5 seconds) -Increased soldier's bonus health from +20 to +25 -Reduced cyborg's barrier cooldown from 15s to 13s -Barrier cooldown now starts after barrier effect ends -Increased barrier duration from 3s to 4s (It already said 4 seconds in description, but that was mistake)
fixedOther changes & bug fixes: -Weapons are now more likely to appear in shops during loops (Often you would only get ammo packs. Now there is guaranteed to be at least 1 weapon) -Added impact effect when deflecting melee attacks -Fixed bombs sometimes glitching through walls -Fixed potential freeze with bombs -Fixed ninja's super slash not deflecting ninja bosses super slash -Fixed some enemies getting stuck when far away from player -Jumping enemies will no longer interrupt their jump attack when player gets far away -Mechas will no longer attempt to jump over high walls unless player is far away -Fixed rockman boss & vampyrusman not providing light when burning -Fixed completion times missing 0 in front of seconds and minutes when they were below 10 -Fixed laser not having clash sound when hitting enemy barrier
-Increased police's coffee drop chance25%35%-Increased police's coffee drop chance increased, buff

The Struggle of Combat changes

addedSome of the character bonuses felt bit insignificant, so i decided to give small buff for most of them. This should make each character feel more unique. Also small changes for some of the abilities. Initially i only meant to fix few bugs, but i didn't feel like adding update without any gameplay changes.
addedCharacter changes: -Increased police's coffee drop chance from 25% to 35% -Increased sheriff's melee range from +15% to +20% -Reduced miners's bomb cooldown from 15s to 13s -Increased hunter's maximum focus damage from +15% to +20% -Increased pirate's special weapon drop chance from +10% to +20% (Bosses no longer double chances) -Increased ninja's movement speed from +10% to +15% -Grappling hook's cooldown now starts after using super slash (Super slash now has to be used within 5 seconds) -Increased soldier's bonus health from +20 to +25 -Reduced cyborg's barrier cooldown from 15s to 13s -Barrier cooldown now starts after barrier effect ends -Increased barrier duration from 3s to 4s (It already said 4 seconds in description, but that was mistake)
fixedOther changes & bug fixes: -Weapons are now more likely to appear in shops during loops (Often you would only get ammo packs. Now there is guaranteed to be at least 1 weapon) -Added impact effect when deflecting melee attacks -Fixed bombs sometimes glitching through walls -Fixed potential freeze with bombs -Fixed ninja's super slash not deflecting ninja bosses super slash -Fixed some enemies getting stuck when far away from player -Jumping enemies will no longer interrupt their jump attack when player gets far away -Mechas will no longer attempt to jump over high walls unless player is far away -Fixed rockman boss & vampyrusman not providing light when burning -Fixed completion times missing 0 in front of seconds and minutes when they were below 10 -Fixed laser not having clash sound when hitting enemy barrier

Some of the character bonuses felt bit insignificant, so i decided to give small buff for most of them. This should make each character feel more unique. Also small changes for some of the abilities. Initially i only meant to fix few bugs, but i didn't feel like adding update without any gameplay changes.

Character changes: -Increased police's coffee drop chance from 25% to 35% -Increased sheriff's melee range from +15% to +20% -Reduced miners's bomb cooldown from 15s to 13s -Increased hunter's maximum focus damage from +15% to +20% -Increased pirate's special weapon drop chance from +10% to +20% (Bosses no longer double chances) -Increased ninja's movement speed from +10% to +15% -Grappling hook's cooldown now starts after using super slash (Super slash now has to be used within 5 seconds) -Increased soldier's bonus health from +20 to +25 -Reduced cyborg's barrier cooldown from 15s to 13s -Barrier cooldown now starts after barrier effect ends -Increased barrier duration from 3s to 4s (It already said 4 seconds in description, but that was mistake)

Other changes & bug fixes: -Weapons are now more likely to appear in shops during loops (Often you would only get ammo packs. Now there is guaranteed to be at least 1 weapon) -Added impact effect when deflecting melee attacks -Fixed bombs sometimes glitching through walls -Fixed potential freeze with bombs -Fixed ninja's super slash not deflecting ninja bosses super slash -Fixed some enemies getting stuck when far away from player -Jumping enemies will no longer interrupt their jump attack when player gets far away -Mechas will no longer attempt to jump over high walls unless player is far away -Fixed rockman boss & vampyrusman not providing light when burning -Fixed completion times missing 0 in front of seconds and minutes when they were below 10 -Fixed laser not having clash sound when hitting enemy barrier

Source

Steam News / 13 November 2022

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