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Steam News18 April 20188y ago

Goodbye Early Access!

After nearly two years we are moving Galactology out of Early Access! The battle against bugs has been won and the frameworks for a complex and fun sim have been built and polished, along with a ton of new content and b

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Full The Spatials: Galactology update

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What changed

0 fixes6 additions6 changes0 removals
  • Gameplay
  • Security
  • Events
  • UI and audio
  • Performance
  • Compatibility
addedAfter nearly two years we are moving Galactology out of Early Access! The battle against bugs has been won and the frameworks for a complex and fun sim have been built and polished, along with a ton of new content and balancing. Here's an incomplete listing of all the additions:
addedNew room styles
addedNew objects to furnish the station, both decorative and functional
addedNew space flight system based on wormholes
addedNew civilizations (Chuchus, Cucurbians and Meductians)
addedClass system with task-based learning and progression and a new set of skills

The Spatials: Galactology changes

addedAfter nearly two years we are moving Galactology out of Early Access! The battle against bugs has been won and the frameworks for a complex and fun sim have been built and polished, along with a ton of new content and balancing. Here's an incomplete listing of all the additions:
addedNew room styles
addedNew objects to furnish the station, both decorative and functional
addedNew space flight system based on wormholes
addedNew civilizations (Chuchus, Cucurbians and Meductians)

After nearly two years we are moving Galactology out of Early Access! The battle against bugs has been won and the frameworks for a complex and fun sim have been built and polished, along with a ton of new content and balancing. Here's an incomplete listing of all the additions:

  • Colony stations built on planets

  • Building system based on rooms with separate flooring and walls

  • New room styles

  • Combine any floor tiles together with a range of colors

  • New objects to furnish the station, both decorative and functional

  • New space flight system based on wormholes

  • Ship construction

  • Civilizations also have ships and use them to visit you

  • New civilizations (Chuchus, Cucurbians and Meductians)

  • Per-factory order queues

  • Global mode for factory production based on stock levels

  • Per-job per-officer job priorities

  • Class system with task-based learning and progression and a new set of skills

  • Private property and rooms for your officers – and demands related to class

  • Equippable items for your officers, make them more powerful with better loot

  • Security system with item progression, shields turrets and security doors

  • Events and disasters, spies, monsters, and VIPs can come visit your station

  • Disease system with healthcare and hospitals

  • Hotel system

  • Visitor archetypes with different needs and expectations

  • Redesigned research system and UI

  • Redesigned staff screen

  • Door filters

  • Room-level aesthetic score and noise levels, which can affect vital tasks

  • Large optimizations and performance enhancements

  • Support for languages with custom fonts

  • Built-in support for Chinese, Korean, German, French, Spanish, Turkish and Russian

This is just one more milestone in the development of our game and we have quite a bit of roadmap to get through this year. The plan now is to keep development versions in a Steam beta branch for those who want to test them. We will post more details when the first public beta builds of 3.13 are ready. To our devoted translators, all the players who gave us feedback and suggestions during Early Access, and to those who bought the game and supported us: THANK YOU! Edit: the changelog for updates to the 3.12 version is in the 3.12 announcement news post: https://steamcommunity.com/games/450700/announcements/detail/1649881367332195987

Source

Steam News / 18 April 2018

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