Full notes
Full The Spatials: Galactology update
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What changed
- Gameplay
- Security
- Events
- UI and audio
- Performance
- Compatibility
The Spatials: Galactology changes
After nearly two years we are moving Galactology out of Early Access! The battle against bugs has been won and the frameworks for a complex and fun sim have been built and polished, along with a ton of new content and balancing. Here's an incomplete listing of all the additions:
Colony stations built on planets
Building system based on rooms with separate flooring and walls
New room styles
Combine any floor tiles together with a range of colors
New objects to furnish the station, both decorative and functional
New space flight system based on wormholes
Ship construction
Civilizations also have ships and use them to visit you
New civilizations (Chuchus, Cucurbians and Meductians)
Per-factory order queues
Global mode for factory production based on stock levels
Per-job per-officer job priorities
Class system with task-based learning and progression and a new set of skills
Private property and rooms for your officers – and demands related to class
Equippable items for your officers, make them more powerful with better loot
Security system with item progression, shields turrets and security doors
Events and disasters, spies, monsters, and VIPs can come visit your station
Disease system with healthcare and hospitals
Hotel system
Visitor archetypes with different needs and expectations
Redesigned research system and UI
Redesigned staff screen
Door filters
Room-level aesthetic score and noise levels, which can affect vital tasks
Large optimizations and performance enhancements
Support for languages with custom fonts
Built-in support for Chinese, Korean, German, French, Spanish, Turkish and Russian
This is just one more milestone in the development of our game and we have quite a bit of roadmap to get through this year. The plan now is to keep development versions in a Steam beta branch for those who want to test them. We will post more details when the first public beta builds of 3.13 are ready. To our devoted translators, all the players who gave us feedback and suggestions during Early Access, and to those who bought the game and supported us: THANK YOU! Edit: the changelog for updates to the 3.12 version is in the 3.12 announcement news post: https://steamcommunity.com/games/450700/announcements/detail/1649881367332195987
Source
Changelog.gg summarizes and formats this update. How we read updates.
