Full notes
Full The Spatials: Galactology update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
The Spatials: Galactology changes
3.12 is a stability small features release, with no huge changes. This version has been available for some time in the pretest branch and should be a solid release. As we are close to going out of Early Access our focus has been in polishing the game.
Game guide
The biggest new content in this release is the game guide. It covers a lot more of the game systems and mechanics than the tutorials, without being intended to cover 100% of the game.
Delivery stations
Selling products to civ planets now requires to first build a delivery station on a planet. This delivery station will allow you to pick which product you want to deliver to this planet, from the list of products accepted by the planet civ.
Autopilot changes
The autopilot has been made more usable with some much needed improvements. The selection row in the autopilot window now behaves correctly when adding, deleting or moving orders. An icon will now display which resource will be loaded next to the planet icon, to make it much easier to figure out what a ship is doing. Notice the drag and drop orders icon is now a button? This is what it opens:
Instead of hunting around for the correct system and planet and then dropping an icon on top, a picker is now displayed, showing only the planets that have extractors installed, along with important information like how many ships are visiting them and which resource they are extracting.
Unique discoverable objects
Discoverable objects are back! The entire set from V2 is now available, plus another new batch for Galactology. Just keep your eyes open when landing on planets and if you find one, click it to unlock it.
Full Korean translation by kiironosora
kiironosora, a member of this forum, has produced a full and detailed Korean translation. Thank you very much!
Other changes
This release was much focused on smaller changes. Here's some "finally!!!":
- Delivery after productiononly do if officer has delivery job enabled
Separate menu for ship listing in officer list filter menu
Add four sided fallback positions for some jobs, specially for construction ones
Extra checks to not allow autopiloted ships to explore planets. Stop them first.
Do not crash on some GUI errors
Do not allow room marking beds (master, cryo) to be blueprinted outside of a room
Fix: officers with multiple beds get wrong values in their demands
NPC invaders on planets must spawn at least at raider level
Outdoor attrition system: give the warning immediately but start the damage only after some minutes
Add missing levels to recycler
Fix: when forcing a delivery, if the officer is standing on a pallet of the resource kind, resources are teleported into the stack, even if the stack is far away
Fix: floor replacing should not mark a room as outside
Fix: manual repair orders via context menu do not work
Fix: demands listing text does not fit for most languages
Neutral civs do not come visiting anymore, you need friendly
Before neutral you cannot cargo to civs, only pay tribute
Reputation-based progressive tribute prices
Add flagging for destruction action to objects
Add storage area to copy-able objects
- Fixreputation is not being added if you liberate a planet
Fix: built walls over existing finished floors are not painted properly
Source
Changelog.gg summarizes and formats this update. How we read updates.
