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Steam News2 April 20188y ago

Version 3.12 is now available!

3.12 is a stability small features release, with no huge changes. This version has been available for some time in the pretest branch and should be a solid release.

Full notes

Full The Spatials: Galactology update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions5 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
changed3.12 is a stability small features release, with no huge changes. This version has been available for some time in the pretest branch and should be a solid release. As we are close to going out of Early Access our focus has been in polishing the game.
addedGame guideThe biggest new content in this release is the game guide. It covers a lot more of the game systems and mechanics than the tutorials, without being intended to cover 100% of the game.
changedAutopilot changesThe autopilot has been made more usable with some much needed improvements. The selection row in the autopilot window now behaves correctly when adding, deleting or moving orders. An icon will now display which resource will be loaded next to the planet icon, to make it much easier to figure out what a ship is doing. Notice the drag and drop orders icon is now a button? This is what it opens:
addedUnique discoverable objectsDiscoverable objects are back! The entire set from V2 is now available, plus another new batch for Galactology. Just keep your eyes open when landing on planets and if you find one, click it to unlock it.
addedOther changesDelivery after production: only do if officer has delivery job enabled
addedOther changesAdd four sided fallback positions for some jobs, specially for construction ones

The Spatials: Galactology changes

changed3.12 is a stability small features release, with no huge changes. This version has been available for some time in the pretest branch and should be a solid release. As we are close to going out of Early Access our focus has been in polishing the game.
addedThe biggest new content in this release is the game guide. It covers a lot more of the game systems and mechanics than the tutorials, without being intended to cover 100% of the game.
changedThe autopilot has been made more usable with some much needed improvements. The selection row in the autopilot window now behaves correctly when adding, deleting or moving orders. An icon will now display which resource will be loaded next to the planet icon, to make it much easier to figure out what a ship is doing. Notice the drag and drop orders icon is now a button? This is what it opens:
addedDiscoverable objects are back! The entire set from V2 is now available, plus another new batch for Galactology. Just keep your eyes open when landing on planets and if you find one, click it to unlock it.
addedDelivery after production: only do if officer has delivery job enabled

3.12 is a stability small features release, with no huge changes. This version has been available for some time in the pretest branch and should be a solid release. As we are close to going out of Early Access our focus has been in polishing the game.

Game guide

The biggest new content in this release is the game guide. It covers a lot more of the game systems and mechanics than the tutorials, without being intended to cover 100% of the game.

Delivery stations

Selling products to civ planets now requires to first build a delivery station on a planet. This delivery station will allow you to pick which product you want to deliver to this planet, from the list of products accepted by the planet civ.

Autopilot changes

The autopilot has been made more usable with some much needed improvements. The selection row in the autopilot window now behaves correctly when adding, deleting or moving orders. An icon will now display which resource will be loaded next to the planet icon, to make it much easier to figure out what a ship is doing. Notice the drag and drop orders icon is now a button? This is what it opens:

Instead of hunting around for the correct system and planet and then dropping an icon on top, a picker is now displayed, showing only the planets that have extractors installed, along with important information like how many ships are visiting them and which resource they are extracting.

Unique discoverable objects

Discoverable objects are back! The entire set from V2 is now available, plus another new batch for Galactology. Just keep your eyes open when landing on planets and if you find one, click it to unlock it.

Full Korean translation by kiironosora

kiironosora, a member of this forum, has produced a full and detailed Korean translation. Thank you very much!

Other changes

This release was much focused on smaller changes. Here's some "finally!!!":

  • Delivery after productiononly do if officer has delivery job enabled
  • Separate menu for ship listing in officer list filter menu

  • Add four sided fallback positions for some jobs, specially for construction ones

  • Extra checks to not allow autopiloted ships to explore planets. Stop them first.

  • Do not crash on some GUI errors

  • Do not allow room marking beds (master, cryo) to be blueprinted outside of a room

  • Fix: officers with multiple beds get wrong values in their demands

  • NPC invaders on planets must spawn at least at raider level

  • Outdoor attrition system: give the warning immediately but start the damage only after some minutes

  • Add missing levels to recycler

  • Fix: when forcing a delivery, if the officer is standing on a pallet of the resource kind, resources are teleported into the stack, even if the stack is far away

  • Fix: floor replacing should not mark a room as outside

  • Fix: manual repair orders via context menu do not work

  • Fix: demands listing text does not fit for most languages

  • Neutral civs do not come visiting anymore, you need friendly

  • Before neutral you cannot cargo to civs, only pay tribute

  • Reputation-based progressive tribute prices

  • Add flagging for destruction action to objects

  • Add storage area to copy-able objects

  • Fixreputation is not being added if you liberate a planet
  • Fix: built walls over existing finished floors are not painted properly

Source

Steam News / 2 April 2018

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