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Steam News29 October 20187y ago

Development update 2018-10-29

After a two month pause to get some rest and some work done in non-WaW related business, we are back to working on 3.13. The next item is a big one: playable random planet missions.

Full notes

Full The Spatials: Galactology update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Maps
  • Store
  • Gameplay
addedPlanet missionsThe big missing piece for planet gameplay now has its foundations in place. One planet per system can now get a random mission, and it will be displayed in the galaxy map with the universally familiar icon:
addedPlanet missionsMissions can have 4 difficulty levels, and by default, their rewards are proportional to the planet level. The player can choose to purchase a reroll of the rewards to match their unlocked tech level, but this will also increase the mission level. Once on the ground the player will need to solve one or more objectives, and not all of them will be about killing. For example the current test mission requires to apply healing in a new way:
addedPlanet missionsNow that the foundations are ready and one test mission has been implemented we will focus on adding more mission types.

After a two month pause to get some rest and some work done in non-WaW related business, we are back to working on 3.13. The next item is a big one: playable random planet missions. This is a major feature and it will take longer than the previous miscellany features in 3.13. The work presented in this update post is not yet published in the pretest branch (playing just one kind of mission would not be very interesting anyway)..

Planet missions

The big missing piece for planet gameplay now has its foundations in place. One planet per system can now get a random mission, and it will be displayed in the galaxy map with the universally familiar icon:

Hovering over the star or planet will display the full mission information, as opening the planet window:

Missions can have 4 difficulty levels, and by default, their rewards are proportional to the planet level. The player can choose to purchase a reroll of the rewards to match their unlocked tech level, but this will also increase the mission level. Once on the ground the player will need to solve one or more objectives, and not all of them will be about killing. For example the current test mission requires to apply healing in a new way:

Now that the foundations are ready and one test mission has been implemented we will focus on adding more mission types.

Source

Steam News / 29 October 2018

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