Greetings! It has been a while since we shared any details on the latest progress of our game, and that has been for a good reason.
Full notes
Full The SoulKeeper VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions0 changes0 removals
Gameplay
UI and audio
addedGreetings! It has been a while since we shared any details on the latest progress of our game, and that has been for a good reason. We have been hard at work, putting apart all the old mechanics, even features and content, creating new while redesigning and replacing the old, all in an effort to bring a very different version, not only of our game, but also with ground breaking features and mechanics that have not made an appearance to any other VR RPG to date. The amount of new features as well as improvements done thus far, and still being done, is so vast, that we will need a couple of blog posts to fill you in on the details -something we intend to do between now and release of Early Access 2.0.
addedIn Early Access v.1 there was a lot of unknown territory in the field of VR RPGs, as well as in gameplay for VR overall. As you probably already know by now, we have been taking all received feedback into consideration, and we have been putting it back in the game. But we have also been adding a lot of new features, unseen in any other VR RPG to date, and that has been -and still is- a lot of work, as we want to bring you a well balanced, well polished and most of all fun, exciting and enriched experience with the second version of the Early Access.
addedWhether it is AI, combat, interaction, environment, NPCs, sound design, or anything else, we have really taken the game into a very different direction and we can't wait to share it with you all soon enough! Today we share 3 new screenshots representing a small fraction of what's coming up, just to tease you a bit and show you some of the progress being made. We would also like to inform you that we intend to keep you posted between now and release of the Early Access v.2, through developer blog posts/updates in which we will be discussing many of the new systems in place, helping you not only make a more informed decision on whether you want to support this game or not, but also to get you pumped about what's coming. As always, we appreciate the patience shown up to this point that we kept quiet, now it is time to finally start sharing more! Stay tuned and feel free to drop us a line, be it here on the Community Hub/forums, or on our Discord and Social Media. Thanks, -Dev Team ːsteamhappyː
The SoulKeeper VR changes
addedGreetings! It has been a while since we shared any details on the latest progress of our game, and that has been for a good reason. We have been hard at work, putting apart all the old mechanics, even features and content, creating new while redesigning and replacing the old, all in an effort to bring a very different version, not only of our game, but also with ground breaking features and mechanics that have not made an appearance to any other VR RPG to date. The amount of new features as well as improvements done thus far, and still being done, is so vast, that we will need a couple of blog posts to fill you in on the details -something we intend to do between now and release of Early Access 2.0.
addedIn Early Access v.1 there was a lot of unknown territory in the field of VR RPGs, as well as in gameplay for VR overall. As you probably already know by now, we have been taking all received feedback into consideration, and we have been putting it back in the game. But we have also been adding a lot of new features, unseen in any other VR RPG to date, and that has been -and still is- a lot of work, as we want to bring you a well balanced, well polished and most of all fun, exciting and enriched experience with the second version of the Early Access.
addedWhether it is AI, combat, interaction, environment, NPCs, sound design, or anything else, we have really taken the game into a very different direction and we can't wait to share it with you all soon enough! Today we share 3 new screenshots representing a small fraction of what's coming up, just to tease you a bit and show you some of the progress being made. We would also like to inform you that we intend to keep you posted between now and release of the Early Access v.2, through developer blog posts/updates in which we will be discussing many of the new systems in place, helping you not only make a more informed decision on whether you want to support this game or not, but also to get you pumped about what's coming. As always, we appreciate the patience shown up to this point that we kept quiet, now it is time to finally start sharing more! Stay tuned and feel free to drop us a line, be it here on the Community Hub/forums, or on our Discord and Social Media. Thanks, -Dev Team ːsteamhappyː
Greetings! It has been a while since we shared any details on the latest progress of our game, and that has been for a good reason. We have been hard at work, putting apart all the old mechanics, even features and content, creating new while redesigning and replacing the old, all in an effort to bring a very different version, not only of our game, but also with ground breaking features and mechanics that have not made an appearance to any other VR RPG to date. The amount of new features as well as improvements done thus far, and still being done, is so vast, that we will need a couple of blog posts to fill you in on the details -something we intend to do between now and release of Early Access 2.0.
In Early Access v.1 there was a lot of unknown territory in the field of VR RPGs, as well as in gameplay for VR overall. As you probably already know by now, we have been taking all received feedback into consideration, and we have been putting it back in the game. But we have also been adding a lot of new features, unseen in any other VR RPG to date, and that has been -and still is- a lot of work, as we want to bring you a well balanced, well polished and most of all fun, exciting and enriched experience with the second version of the Early Access.
Whether it is AI, combat, interaction, environment, NPCs, sound design, or anything else, we have really taken the game into a very different direction and we can't wait to share it with you all soon enough! Today we share 3 new screenshots representing a small fraction of what's coming up, just to tease you a bit and show you some of the progress being made. We would also like to inform you that we intend to keep you posted between now and release of the Early Access v.2, through developer blog posts/updates in which we will be discussing many of the new systems in place, helping you not only make a more informed decision on whether you want to support this game or not, but also to get you pumped about what's coming. As always, we appreciate the patience shown up to this point that we kept quiet, now it is time to finally start sharing more! Stay tuned and feel free to drop us a line, be it here on the Community Hub/forums, or on our Discord and Social Media. Thanks, -Dev Team ːsteamhappyː