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Steam News17 December 20178y ago

Status Update , Q&A and small teaser of upcoming content

As we approach the end of this year, we want to share a status update as well as an overview of what's coming next in the new year.

Full notes

Full The SoulKeeper VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Fixes
addedAs we approach the end of this year, we want to share a status update as well as an overview of what's coming next in the new year. As has been often stated in the discussion threads, we are actively and fully engaged in the development of the next update, which is not a patch, but a massive content update. We realize we have not been sharing too many details about it, as the team needs to stay focused on development, solely for the purpose of bringing you a top notch qualitative experience and continue working towards that end. So here is a brief Q&A we put together based on all the questions and feedback we have been receiving through all available avenues of communication.
addedQ: What exactly is going on right now with the game?A: We are preparing a major update that will introduce an entire new campaign, with a new character, featuring new gameplay mechanics.
addedQ: Can you tell us what new features this update will have?A: On a very high level, the coming update will feature new combat mechanics, new spell casting mechanics, new character abilities, a new storyline, a new environment, and of course new enemies. There are also a lot of smaller features that are being introduced to improve overall user experience, such as subtitles for different languages, new in-game UI mechanics and much much more. In addition, this coming update will also feature a lot more under-the-hood improvements that will be noticeable during playing and are far too many to list in a Q&A session. Rest assured once the update is released, the release notes will feature all this information in great detail.
changedQ: Shouldn't you be releasing updates, like every 2 weeks or every month?A: After having addressed a massive number of critical issues in a rather short amount of time after the initial launch (see past Patch notes and updates) we turned all our attention to both developing new content and updating the core mechanics. Our priority is the development of a quality product. Qualitative game development takes time, resources and energy. Since we are not just preparing a patch, but rather a massive update which introduces a considerable amount of content and extended playtime, this coming update requires a significantly larger amount of time than previously released patches. There is also a lot more testing that needs to take place with such an update, so that, on its own requires a good amount of time as well.

The SoulKeeper VR changes

addedAs we approach the end of this year, we want to share a status update as well as an overview of what's coming next in the new year. As has been often stated in the discussion threads, we are actively and fully engaged in the development of the next update, which is not a patch, but a massive content update. We realize we have not been sharing too many details about it, as the team needs to stay focused on development, solely for the purpose of bringing you a top notch qualitative experience and continue working towards that end. So here is a brief Q&A we put together based on all the questions and feedback we have been receiving through all available avenues of communication.
addedA: We are preparing a major update that will introduce an entire new campaign, with a new character, featuring new gameplay mechanics.
addedA: On a very high level, the coming update will feature new combat mechanics, new spell casting mechanics, new character abilities, a new storyline, a new environment, and of course new enemies. There are also a lot of smaller features that are being introduced to improve overall user experience, such as subtitles for different languages, new in-game UI mechanics and much much more. In addition, this coming update will also feature a lot more under-the-hood improvements that will be noticeable during playing and are far too many to list in a Q&A session. Rest assured once the update is released, the release notes will feature all this information in great detail.
changedA: After having addressed a massive number of critical issues in a rather short amount of time after the initial launch (see past Patch notes and updates) we turned all our attention to both developing new content and updating the core mechanics. Our priority is the development of a quality product. Qualitative game development takes time, resources and energy. Since we are not just preparing a patch, but rather a massive update which introduces a considerable amount of content and extended playtime, this coming update requires a significantly larger amount of time than previously released patches. There is also a lot more testing that needs to take place with such an update, so that, on its own requires a good amount of time as well.

As we approach the end of this year, we want to share a status update as well as an overview of what's coming next in the new year. As has been often stated in the discussion threads, we are actively and fully engaged in the development of the next update, which is not a patch, but a massive content update. We realize we have not been sharing too many details about it, as the team needs to stay focused on development, solely for the purpose of bringing you a top notch qualitative experience and continue working towards that end. So here is a brief Q&A we put together based on all the questions and feedback we have been receiving through all available avenues of communication.

Q: What exactly is going on right now with the game?

A: We are preparing a major update that will introduce an entire new campaign, with a new character, featuring new gameplay mechanics.

Q: Can you tell us what new features this update will have?

A: On a very high level, the coming update will feature new combat mechanics, new spell casting mechanics, new character abilities, a new storyline, a new environment, and of course new enemies. There are also a lot of smaller features that are being introduced to improve overall user experience, such as subtitles for different languages, new in-game UI mechanics and much much more. In addition, this coming update will also feature a lot more under-the-hood improvements that will be noticeable during playing and are far too many to list in a Q&A session. Rest assured once the update is released, the release notes will feature all this information in great detail.

Q: When can we expect this new content to be released?

A: We cannot share a specific date at this moment, but we can share the fact that we are at an estimated 80-85% completion rate of this coming update. On another note we have been hitting all projected internal milestone deadlines, and as such we are confident we will hit the estimated release date that we have set internally.

Q: Shouldn't you be releasing updates, like every 2 weeks or every month?

A: After having addressed a massive number of critical issues in a rather short amount of time after the initial launch (see past Patch notes and updates) we turned all our attention to both developing new content and updating the core mechanics. Our priority is the development of a quality product. Qualitative game development takes time, resources and energy. Since we are not just preparing a patch, but rather a massive update which introduces a considerable amount of content and extended playtime, this coming update requires a significantly larger amount of time than previously released patches. There is also a lot more testing that needs to take place with such an update, so that, on its own requires a good amount of time as well.

Q: Are there any improvements being made on the current content?

A: We have taken the entire game, stripped it apart and we are rebuilding an approximate 95% of all its core mechanics. A lot of things are being entirely remade, including combat (both melee and spellcasting), interaction as well as many other things. We also plan to redesign the levels for the existing campaign, but this will occur after this coming update.

Q: You have not been posting screenshots or videos for a while.

Source

Steam News / 17 December 2017

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