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Steam News25 September 20178y ago

Latest Update: Early Access Patch Version 1.3

In this latest patch we bring you a massive overhaul of the audio system and user settings, while we also shortened some lengthy dialogue bits and added a lot more random interaction with scattered objects among other f

Full notes

Full The SoulKeeper VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Compatibility
addedIn this latest patch we bring you a massive overhaul of the audio system and user settings, while we also shortened some lengthy dialogue bits and added a lot more random interaction with scattered objects among other fixes and updates. More specifically: Patch 1.3 notes:
changedDetailed audio user settings controlling music, sound FX, speech/dialogue, master/overall volumes separately (available in both main and in-game menus)
changedOverhauled audio system that categorizes each type of sound into different categories each handled by the game separately
changedSound System automatically lowers music volume when there is a main dialogue taking place
addedCustomizable Vive controller trackpad-based locomotion (can now switch between touch to move and click to move)
changedGrave Digger NPC utilizes spatialized sound for his dialogues

The SoulKeeper VR changes

addedIn this latest patch we bring you a massive overhaul of the audio system and user settings, while we also shortened some lengthy dialogue bits and added a lot more random interaction with scattered objects among other fixes and updates. More specifically: Patch 1.3 notes:
changedDetailed audio user settings controlling music, sound FX, speech/dialogue, master/overall volumes separately (available in both main and in-game menus)
changedOverhauled audio system that categorizes each type of sound into different categories each handled by the game separately
changedSound System automatically lowers music volume when there is a main dialogue taking place
addedCustomizable Vive controller trackpad-based locomotion (can now switch between touch to move and click to move)

In this latest patch we bring you a massive overhaul of the audio system and user settings, while we also shortened some lengthy dialogue bits and added a lot more random interaction with scattered objects among other fixes and updates. More specifically: Patch 1.3 notes:

  • Detailed graphics user settings (available in both main and in-game menus)

  • Detailed audio user settings controlling music, sound FX, speech/dialogue, master/overall volumes separately (available in both main and in-game menus)

  • Overhauled audio system that categorizes each type of sound into different categories each handled by the game separately

  • Sound System automatically lowers music volume when there is a main dialogue taking place

  • Customizable Vive controller trackpad-based locomotion (can now switch between touch to move and click to move)

  • Shortened Grave Digger (level 2) dialogue sequence while maintaining the same storyline

  • Grave Digger NPC utilizes spatialized sound for his dialogues

  • No more sound/speech overlaps

  • New version of the Main Menu SK music theme

  • Most random items around the virtual world can now be picked up and thrown as well as physically affect each other

  • Minor tweaking to the melee system, certain force/angle required to inflict damage upon NPCs (although MCS is being reworked from the ground up so this is a temporary fix until the full overhaul is launched)

Currently working on and coming soon:

  • Optional Virtuix Omni compatibility

  • Subtitles for Chinese, German and Spanish languages

  • Much more...

Currently working on but coming up a bit later:

  • Dungeon Mode

  • Dungeon Mode content

  • Much more...

Finally, today we also brought the price of the Early Access down significantly, so right now the permanent price for the game (while in Early Access) is $24.99. As always feel free to provide us with further feedback either through the Steam forums/community hub, Discord or email. Thanks, -HELM Systems dev team-

Source

Steam News / 25 September 2017

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