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Steam News25 September 20178y ago

Latest Update: Early Access Patch Version 1.3

In this latest patch we bring you a massive overhaul of the audio system and user settings, while we also shortened some lengthy dialogue bits and added a lot more random interaction with scattered objects among other f

Full notes

Full The SoulKeeper VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Compatibility
addedIn this latest patch we bring you a massive overhaul of the audio system and user settings, while we also shortened some lengthy dialogue bits and added a lot more random interaction with scattered objects among other fixes and updates. More specifically: Patch 1.3 notes:
changedDetailed audio user settings controlling music, sound FX, speech/dialogue, master/overall volumes separately (available in both main and in-game menus)
changedOverhauled audio system that categorizes each type of sound into different categories each handled by the game separately
changedSound System automatically lowers music volume when there is a main dialogue taking place
addedCustomizable Vive controller trackpad-based locomotion (can now switch between touch to move and click to move)
changedGrave Digger NPC utilizes spatialized sound for his dialogues

In this latest patch we bring you a massive overhaul of the audio system and user settings, while we also shortened some lengthy dialogue bits and added a lot more random interaction with scattered objects among other fixes and updates. More specifically: Patch 1.3 notes:

  • Detailed graphics user settings (available in both main and in-game menus)

  • Detailed audio user settings controlling music, sound FX, speech/dialogue, master/overall volumes separately (available in both main and in-game menus)

  • Overhauled audio system that categorizes each type of sound into different categories each handled by the game separately

  • Sound System automatically lowers music volume when there is a main dialogue taking place

  • Customizable Vive controller trackpad-based locomotion (can now switch between touch to move and click to move)

  • Shortened Grave Digger (level 2) dialogue sequence while maintaining the same storyline

  • Grave Digger NPC utilizes spatialized sound for his dialogues

  • No more sound/speech overlaps

  • New version of the Main Menu SK music theme

  • Most random items around the virtual world can now be picked up and thrown as well as physically affect each other

  • Minor tweaking to the melee system, certain force/angle required to inflict damage upon NPCs (although MCS is being reworked from the ground up so this is a temporary fix until the full overhaul is launched)

Currently working on and coming soon:

  • Optional Virtuix Omni compatibility

  • Subtitles for Chinese, German and Spanish languages

  • Much more...

Currently working on but coming up a bit later:

  • Dungeon Mode

  • Dungeon Mode content

  • Much more...

Finally, today we also brought the price of the Early Access down significantly, so right now the permanent price for the game (while in Early Access) is $24.99. As always feel free to provide us with further feedback either through the Steam forums/community hub, Discord or email. Thanks, -HELM Systems dev team-

Source

Steam News / 25 September 2017

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