Full notes
Full The Skeletons Are Fighting update
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What changed
- Balance
- Gameplay
- Workshop
- Fixes
The Skeletons Are Fighting changes
The second half is finally here! Notably there are a lot more buffs in this one, mainly for our boy Albert.
BALANCE CHANGES
Universal:
All DPs now have Hard Punish recovery.
Albert (All):
Increased walk speed (Forward for A/C and both for B).
Increased range on 2L
Changed super animation to move Albert forward before the flash and after it’s connected.
Albert A:
Can now feint Screw Hammer with 4X during its start-up.
Will now turn around in the air if Air Screw Hammer crosses up.
Albert B:
New Move: Bad Upper (623X)
Animation and hitboxes changed for j.H
Increased travel distance on L Screw Hammer, removed Armor, increased blockstun, and removed launch on grounded hit.
M Screw Hammer is now armored on frame 3.
Albert C:
Gold Stocks now grant a stacking defense bonus.
Increased travel distance on M Screw Hammer, as well as decreased pushback and blockstun.
Fredrick (All):
2H has additional scaling on regular hit and counter hit.
Gigante (All):
2M now scales as two hits.
Gigante C:
L Cruel Chain now has an extended hurtbox and increased scaling.
Wreath C:
EX Puppet Specials now only consume decay and no longer cost meter.
The Puppet now has a particle effect on activation.
Increased decay gain while using Puppet Control while the puppet is un-planted.
M/H Wrath will no longer consume decay on the follow-up attack while control is released.
H Puppet Plant now restores only 50% of decay.
New Super: Super Puppet Rush/Control. Replaces Weeping Tree.
BUG FIXES
Fixed an issue would sometimes cause lobbies to become unusable for players joining through invites.
Fixed the foreground camera not adjusted it's outline properly with screen resolution
Fixed a million more issues with Wreath C's Puppet.
Enjoy!
Source
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