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Steam News20 December 20256mo ago

December Update #2 (2/2)

The second half is finally here! Notably there are a lot more buffs in this one, mainly for our boy Albert. BALANCE CHANGES Universal: All DPs now have Hard Punish recovery.

Full notes

Full The Skeletons Are Fighting update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes6 additions9 changes3 removals
  • Balance
  • Gameplay
  • Workshop
  • Fixes
changedBALANCE CHANGES
addedAll DPs now have Hard Punish recovery.
changedIncreased walk speed (Forward for A/C and both for B).
changedIncreased range on 2L
changedChanged super animation to move Albert forward before the flash and after it’s connected.
addedCan now feint Screw Hammer with 4X during its start-up.

The Skeletons Are Fighting changes

changedBALANCE CHANGES
addedAll DPs now have Hard Punish recovery.
changedIncreased walk speed (Forward for A/C and both for B).
changedIncreased range on 2L
changedChanged super animation to move Albert forward before the flash and after it’s connected.

The second half is finally here! Notably there are a lot more buffs in this one, mainly for our boy Albert.

BALANCE CHANGES

Universal:

  • All DPs now have Hard Punish recovery.

Albert (All):

  • Increased walk speed (Forward for A/C and both for B).

  • Increased range on 2L

  • Changed super animation to move Albert forward before the flash and after it’s connected.

Albert A:

  • Can now feint Screw Hammer with 4X during its start-up.

  • Will now turn around in the air if Air Screw Hammer crosses up.

Albert B:

  • New Move: Bad Upper (623X)

  • Animation and hitboxes changed for j.H

  • Increased travel distance on L Screw Hammer, removed Armor, increased blockstun, and removed launch on grounded hit.

  • M Screw Hammer is now armored on frame 3.

Albert C:

  • Gold Stocks now grant a stacking defense bonus.

  • Increased travel distance on M Screw Hammer, as well as decreased pushback and blockstun.

Fredrick (All):

  • 2H has additional scaling on regular hit and counter hit.

Gigante (All):

  • 2M now scales as two hits.

Gigante C:

  • L Cruel Chain now has an extended hurtbox and increased scaling.

Wreath C:

  • EX Puppet Specials now only consume decay and no longer cost meter.

  • The Puppet now has a particle effect on activation.

  • Increased decay gain while using Puppet Control while the puppet is un-planted.

  • M/H Wrath will no longer consume decay on the follow-up attack while control is released.

  • H Puppet Plant now restores only 50% of decay.

  • New Super: Super Puppet Rush/Control. Replaces Weeping Tree.

BUG FIXES

  • Fixed an issue would sometimes cause lobbies to become unusable for players joining through invites.

  • Fixed the foreground camera not adjusted it's outline properly with screen resolution

  • Fixed a million more issues with Wreath C's Puppet.

Enjoy!

Source

Steam News / 20 December 2025

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