Full notes
Full The Skeletons Are Fighting update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
The Skeletons Are Fighting changes
DEATH IS NOW VOICED BY SOMEONE NEW!
Derek of Stop Skeletons From Fighting now voices the announcer, Death.
Balance Changes:
Universal
All j.Ls now only incur 10% scaling, down from 20%.
Counter Hit damage has been slightly reduced.
Gigante (A/B/C)
Expanded the recovery hurtbox of 2M.
Wreath (A/B)
Expanded the recovery hurtbox of all versions of Flourish (214X). Light Flourish also received increased recovery (214L).
A Dash Jump now occurs when jumping out of a run as intended.
Wreath (C)
The Puppet now resets it's position when a round ends.
The Puppet now plays proper EX sfx when using EX Specials.
A Dash Jump now occurs when jumping out of a run as intended.
Fredrick (C)
The first hit of 5M no longer counts towards damage scaling.
QOL and Bug Fixes:
Lobbies
Spectating has been fully implemented.
Many display errors have been fixed.
Training
RNG Block has been added.
Meter no longer immediately regens after using a move before the combo has started.
Misc
Fixed many typos and errors in the command lists.
Achievement progress is saved properly.
Space can no longer be used to pause the game.
EX Moves missing their meter spent or meter requirement have been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
