Full notes
Full THE SIGNAL: Stranded on Sirenis update
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Repeated intro
Hello, friends and frenemies of Sirenis, big news for you today!
What changed
- Gameplay
- Performance
- Fixes
- Balance
- UI and audio
THE SIGNAL: Stranded on Sirenis changes
EDITED On Oct. 9th: We're furiously polishing over here at Goose Byte HQ, and made the decision to punt our Demo launch to tomorrow, October 10th, to get a few more good bug squashes and improvements in for the best experience possible. Thanks for your patience, Sirenis-BFFs.
Demo Launches Tomorrow, October 10th
We'll be unveiling the demo tomorrow morning, in advance of Steam Next Fest. Your feedback on the playtest has been invaluable in helping us steer the experience towards something that hopefully will captivate and entertain (and not crash or annoy with crab sound effects)!
Patches Notes for Today
We're pushing a patch for the playtest, covering a whole host of additional bugfixes, improvements, new features, and improvements. Again - thank you so much to our playtesters.
Vegetation Color Popping Fix
Updated Gold, Quartz and Lead resource nodes
Fixed visibility issues in the dark areas of the Overworld and Alien Facility
Hunger and thirst meters have stronger visual cues for low/critical levels
New objectives to find something to eat/drink unlocked the first time you become hungry/thirsty
Storage crate size reduced by 25%
Blinkhare and Longneck Saber health increased
"Build a Door" objective no longer clears when a wall is built
New objective unlocked when entering crashed ship for first time: Use Flashlight
Additional enemies added around alien facility entrance
Fixes to build menu UI, showing appropriate controls UI while building
Cave Spiders and Volcano Spiders may now rarely drop Acid
Jet Boots research point cost reduced to 1600
Improved Processors functionality
Motion Blur and Film Grain sliders set to 0 by default
New Brightness slider added
Please consider supporting us on Kickstarter - we're about a third of our way to fully funded, and we're hopeful that our demo and Steam Next Fest will give us a boost of new awareness and interest that can help us cross the finish line! See you on Sirenis!
Source
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