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Steam News9 October 20259mo ago

Demo Launches TOMORROW, Oct 10th + More Playtest Patch Notes!

Hello, friends and frenemies of Sirenis, big news for you today! EDITED On Oct. 9th: We're furiously polishing over here at Goose Byte HQ, and made the decision to punt our Demo launch to tomorrow, October 10th, to get

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Full THE SIGNAL: Stranded on Sirenis update

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Repeated intro

Hello, friends and frenemies of Sirenis, big news for you today!

What changed

1 fix7 additions8 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • Balance
  • UI and audio
changedEDITED On Oct. 9th: We're furiously polishing over here at Goose Byte HQ, and made the decision to punt our Demo launch to tomorrow, October 10th, to get a few more good bug squashes and improvements in for the best experience possible. Thanks for your patience, Sirenis-BFFs.
changedDemo Launches Tomorrow, October 10thWe'll be unveiling the demo tomorrow morning, in advance of Steam Next Fest. Your feedback on the playtest has been invaluable in helping us steer the experience towards something that hopefully will captivate and entertain (and not crash or annoy with crab sound effects)!
addedPatches Notes for TodayWe're pushing a patch for the playtest, covering a whole host of additional bugfixes, improvements, new features, and improvements. Again - thank you so much to our playtesters.
changedPatches Notes for TodayUpdated Gold, Quartz and Lead resource nodes
fixedPatches Notes for TodayFixed visibility issues in the dark areas of the Overworld and Alien Facility
addedPatches Notes for TodayNew objectives to find something to eat/drink unlocked the first time you become hungry/thirsty

THE SIGNAL: Stranded on Sirenis changes

changedEDITED On Oct. 9th: We're furiously polishing over here at Goose Byte HQ, and made the decision to punt our Demo launch to tomorrow, October 10th, to get a few more good bug squashes and improvements in for the best experience possible. Thanks for your patience, Sirenis-BFFs.
changedWe'll be unveiling the demo tomorrow morning, in advance of Steam Next Fest. Your feedback on the playtest has been invaluable in helping us steer the experience towards something that hopefully will captivate and entertain (and not crash or annoy with crab sound effects)!
addedWe're pushing a patch for the playtest, covering a whole host of additional bugfixes, improvements, new features, and improvements. Again - thank you so much to our playtesters.
changedUpdated Gold, Quartz and Lead resource nodes
fixedFixed visibility issues in the dark areas of the Overworld and Alien Facility

EDITED On Oct. 9th: We're furiously polishing over here at Goose Byte HQ, and made the decision to punt our Demo launch to tomorrow, October 10th, to get a few more good bug squashes and improvements in for the best experience possible. Thanks for your patience, Sirenis-BFFs.

Demo Launches Tomorrow, October 10th

We'll be unveiling the demo tomorrow morning, in advance of Steam Next Fest. Your feedback on the playtest has been invaluable in helping us steer the experience towards something that hopefully will captivate and entertain (and not crash or annoy with crab sound effects)!

Patches Notes for Today

We're pushing a patch for the playtest, covering a whole host of additional bugfixes, improvements, new features, and improvements. Again - thank you so much to our playtesters.

  • Vegetation Color Popping Fix

  • Updated Gold, Quartz and Lead resource nodes

  • Fixed visibility issues in the dark areas of the Overworld and Alien Facility

  • Hunger and thirst meters have stronger visual cues for low/critical levels

  • New objectives to find something to eat/drink unlocked the first time you become hungry/thirsty

  • Storage crate size reduced by 25%

  • Blinkhare and Longneck Saber health increased

  • "Build a Door" objective no longer clears when a wall is built

  • New objective unlocked when entering crashed ship for first time: Use Flashlight

  • Additional enemies added around alien facility entrance

  • Fixes to build menu UI, showing appropriate controls UI while building

  • Cave Spiders and Volcano Spiders may now rarely drop Acid

  • Jet Boots research point cost reduced to 1600

  • Improved Processors functionality

  • Motion Blur and Film Grain sliders set to 0 by default

  • New Brightness slider added

Please consider supporting us on Kickstarter - we're about a third of our way to fully funded, and we're hopeful that our demo and Steam Next Fest will give us a boost of new awareness and interest that can help us cross the finish line! See you on Sirenis!

Source

Steam News / 9 October 2025

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