In this update2
Full notes
Full THE SIGNAL: Stranded on Sirenis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Gameplay
- Fixes
THE SIGNAL: Stranded on Sirenis changes
We’ve got big news: THE SIGNAL: Stranded on Sirenis will officially be part of Steam Next Fest!
We’d originally been opted out due to a miscommunication with our former publisher as we returned to the self-publishing path (💪😤), but the good folks at Valve helped us get back in, and we couldn’t be more excited.
Now that we’re self-publishing again, this moment is more important than ever. It’s a chance to reach our tens of thousands of wishlisters, get THE SIGNAL in front of a whole new audience, and invite even more players to join our growing community right here on Kickstarter and on Steam.
The Playtest: You’ve Been Amazing
Your feedback has been incredible. The Steam forums and our Discord are buzzing with bug reports, suggestions, and thoughtful conversations. We’re listening to all of it.
The team’s deep in the trenches right now, tackling everything from QoL tweaks to performance and polish. Every note you’ve shared is helping us shape the best possible version of the demo.
Here's the BIG FAT LIST of all the fixes and improvements we've made in the last few days:
Lighting adjustments to minimize the visual discrepancy between Low, Medium, and High settings
Improved Keybinding Options Usability
Improved Plasma Cutter first person animations
Cooking station fixed for real this time
New VO when killing drones
Added VO for objectives
Improved projectile collisions with environment
Fixed incorrect strings in car part gathering objectives
Halved stamina drain rate
Removed a plank to avoid sequence breaking of intended objective-completion order
Additional objective marker guidance into Scorched Rift
Addressed a crash that would happen when receiving items while at inventory full status
Miscellaneous bug fixes related to items and inventory
Lighting adjustments to minimize the visual discrepancy between Low, Medium, and High settings
Improved Keybinding Options Usability
Improved Plasma Cutter first person animations
Cooking station fixed for real this time
New VO when killing drones
Added VO for objectives
Improved projectile collisions with environment
Fixed incorrect strings in car part gathering objectives
Halved stamina drain rate
Removed a plank to avoid sequence breaking of intended objective-completion order
Additional objective marker guidance into Scorched Rift
Addressed a crash that would happen when receiving items while at inventory full status
Miscellaneous bug fixes related to items and inventory
Added a flashlight bound to F key
Shrank Solar Panels by 25%
Next Up: More Playtest Updates!
We’re deploying an updated build every day this week, as we work through the backlog of fixes and refinements. Keep the feedback coming: what would make the demo absolutely captivating for you?
TL;DR:
We’re back in Steam Next Fest 🎉
The demo is coming soon
Your feedback is shaping every step
Please consider supporting us on Kickstarter!
Check out our friends making Lost Legions - it's a good time to be a survival craft fan! Lost Legions
Stay tuned! The next build is just around the corner.
Source
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