What changed
0 fixes2 additions1 change1 removal
addedIn this new update I focused again on improving the feeling of the game. In this case I did quite some work with the camera, now it is a bit on a side depending on the speed/mode and I have to say it looks much better. I also added a few more effects to the super speed while flying, like the underdust scales with the speed and it leaves a trail, it also has some sound to give a better feeling. As the last thing I improved the auto aiming when using the melee attacks, now the enemy that will be attacks will appear with a read overlay, once the melee attack starts, the player will move toward it.
changedimproved super punch attack slow motion.
addedAdded random slow motion while in hiper speed.
removedWhen sprinting and the player gets too close to the enemy the lock-on will be disabled.
The Siege of Brimir changes
addedIn this new update I focused again on improving the feeling of the game. In this case I did quite some work with the camera, now it is a bit on a side depending on the speed/mode and I have to say it looks much better. I also added a few more effects to the super speed while flying, like the underdust scales with the speed and it leaves a trail, it also has some sound to give a better feeling. As the last thing I improved the auto aiming when using the melee attacks, now the enemy that will be attacks will appear with a read overlay, once the melee attack starts, the player will move toward it.
changedimproved super punch attack slow motion.
addedAdded random slow motion while in hiper speed.
removedWhen sprinting and the player gets too close to the enemy the lock-on will be disabled.
In this new update I focused again on improving the feeling of the game. In this case I did quite some work with the camera, now it is a bit on a side depending on the speed/mode and I have to say it looks much better. I also added a few more effects to the super speed while flying, like the underdust scales with the speed and it leaves a trail, it also has some sound to give a better feeling. As the last thing I improved the auto aiming when using the melee attacks, now the enemy that will be attacks will appear with a read overlay, once the melee attack starts, the player will move toward it.
Some other minor fixes:
improved super punch attack slow motion.
Added random slow motion while in hiper speed.
When sprinting and the player gets too close to the enemy the lock-on will be disabled.