Full notes
Full The Siege of Brimir update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
The Siege of Brimir changes
Major update that improves the control of the player greatly.
In this update i focused on the locomotion and flight system to make it feel better. Now the player will face the direction of the movement unless is targeting someone, also the flight animations and camera spring have been tuned.
Added a new falling animation depending on the speed, skydive or divebomb.
Speed now is controlled pressing multiple times the sprint button.
Much better melee connection, now the player will dash at a greater distance and where the camera is facing even when an enemy is not locked.
Bullets have reduced their damage and the effect on impact has been improved.
Added voices to soldier and superhero. They will play different sentences depending of damage, if they have seen you or if they are killed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
