Full notes
Full The Siege of Brimir update
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What changed
0 fixes0 additions1 change0 removals
- Maps
changedUpdate mainly focused on the lock-on system, it was causing some issues with reticle staying in the map and I saw it had an impact in the performance. From the player point of view it is pretty similar, except the reticle is different. I also did some optimizations on The Siege level, now it should run better, that map is the one that right now is most demanding.
The Siege of Brimir changes
changedUpdate mainly focused on the lock-on system, it was causing some issues with reticle staying in the map and I saw it had an impact in the performance. From the player point of view it is pretty similar, except the reticle is different. I also did some optimizations on The Siege level, now it should run better, that map is the one that right now is most demanding.
Update mainly focused on the lock-on system, it was causing some issues with reticle staying in the map and I saw it had an impact in the performance. From the player point of view it is pretty similar, except the reticle is different. I also did some optimizations on The Siege level, now it should run better, that map is the one that right now is most demanding.
Source
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