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- The Seven Deadly Seas
Development continues
Steam post image Hello Everyone! It has been quite some time since the last update to the game. But I am happy to announce: Development continues. The development of this game was halted due to PC issues on my part, and…
Announcement1 changeServer - The Seven Deadly Seas
Mini update: Leaderboards and QoL
+ The harbor can be closed with esc. (Escape) + Added Leaderboards Removed feature that made other ships able to push the player out of the harbor. - Removed feature that made enemies spawn on islands again. You will ge…
Announcement2 changesGameplay - The Seven Deadly Seas
Mini update: New voiceactors and bugfixes
In this patch not much changed. We changed the voiceacting to something... a little more professional, and we fixed a few bugs making it possible to get money faster than intended. The game will not automatically reset.…
Announcement2 changesFixGameplay - The Seven Deadly Seas
Groid store publication
So you are waiting for another the seven deadly seas update, but are afraid we're going to pull the cube world on you? Well fear not because at least we didn't take any money from you... yet ;P Groid is a new title from…
Store3 changesGameplayPerformance - The Seven Deadly Seas
Update 0.7 "Wood for everyone"
+ New item: Wood. It can be bought for 6 gold and sold for 2. + Repairs now require wood. 2HP = 1 Wood. Therefor repairing yourself is 1 gold (25%) cheaper/HP than the instaheal. + The information panel in the harbor sh…
Store3 changesFix - The Seven Deadly Seas
Patch 0.6 "More and better"
+ Not accepted quest are found in the tavern now. The story will automatically progress, everytime there is something new, after it has been activated. + New story-quest for the beginning. You first get a fishing rod an…
Store1 change - The Seven Deadly Seas
Patch 0.5 "Get working"
+ Quests (A single quest currently, but will become more.) The first quest can immediately be found when opening the inventory (Stats & Storage menu). A voiceline for it will start the moment you move your ship the firs…
Announcement2 changesUI/audioGameplay - The Seven Deadly Seas
Version 0.4.1 "More, stronger enemies"
As promised (the first promise I met ;P, I should become politician instead of game developer) I added the Giekewer as an enemy for the game that weekend. The always spawn with 350HP and between 4-6 cannons. The loot dr…
Announcement1 changeGameplay - The Seven Deadly Seas
Update 0.4 "The storage update"
Last weeks patch wasn't really much and I promised you quests and a new UI to store your stuff and look everything up. I only got the UI for storage working sadly. On the weekend there will be a patch that introduces ne…
Store2 changesUI/audio - The Seven Deadly Seas
Hotfix to gamebreaking bug intrduced in 0.3.1
The update yesterday introduced a bug that, instead of killing your current enemy, just produced an infinite amount of new enemies until the game crashed. This bug has been fixed. The version has been updated to 0.3.2.
Announcement1 changeFix - The Seven Deadly Seas
Changelog 0.3.1
I couldn't get the planned features in this week. The next week is very stressfull too but I will do my best to implement new features to make the game more fun and last longer! But therefor this weeks patch only contai…
Store5 changesFixGameplay - The Seven Deadly Seas
Changelog version 0.3
+ New Ship, the "Giekewer". + Sails. One Sail improves your speed by 15% basespeed. + New map. + New water textures. + This changelog, duh. + "Anti softlock" (suicide) button. ~ "Fixed" spawning on islands. ~ Fixed issu…
Announcement3 changesFixMaps - The Seven Deadly Seas
We hear you
I feel like it is very unresponsive. You guys write a review, or even report it via the ingame form and get no feedback at all. That's why I'm here to tell you: We see all your suggestions, issues, etc. This image shows…
Announcement1 changeFixUI/audio




