HomeGamesUpdatesPricingMethodology
Steam News24 October 20196y ago

Patch 0.6 "More and better"

+ Not accepted quest are found in the tavern now. The story will automatically progress, everytime there is something new, after it has been activated. + New story-quest for the beginning.

Full notes

Full The Seven Deadly Seas update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Store
added+ Not accepted quest are found in the tavern now. The story will automatically progress, everytime there is something new, after it has been activated. + New story-quest for the beginning. You first get a fishing rod and then a cannon for free. + Quests pick off from where you left if you close the game. + Stored items are now saved as such. No need to store them again on restart. - Removed the rod you get at the beginning because you get it via Quests now.

The Seven Deadly Seas changes

added+ Not accepted quest are found in the tavern now. The story will automatically progress, everytime there is something new, after it has been activated. + New story-quest for the beginning. You first get a fishing rod and then a cannon for free. + Quests pick off from where you left if you close the game. + Stored items are now saved as such. No need to store them again on restart. - Removed the rod you get at the beginning because you get it via Quests now.

+ Not accepted quest are found in the tavern now. The story will automatically progress, everytime there is something new, after it has been activated. + New story-quest for the beginning. You first get a fishing rod and then a cannon for free. + Quests pick off from where you left if you close the game. + Stored items are now saved as such. No need to store them again on restart. - Removed the rod you get at the beginning because you get it via Quests now.

Source

Steam News / 24 October 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.