In this update1
Full notes
Full The Scouring update
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What changed
- Gameplay
- Maps
- Balance
The Scouring changes
Hello Orcs and Humans!
Big content/balancing update.
Orc' Devourer is replaced with Wyvern Rider (new building added too!). Wyvern Riders cant attack structures! Steam post image
Gold income tax added. When player has a lot of gold (2500+), amount of gold delivered by peasants is reduced. Additionally, peasants now mine gold slower, but you start with 10 peasants instead of 8.
Swordsman/Orc Warriors can now transform to Pikeman/Pike Wielders (can be transformed back too), which are effective against Cavaliers and Munchers. This ability requires special research.
Bandit Lords are now spawned at unoccupied player slots (if map has more player slots than player count)
Overseers script update. Instead of spawning skeletons, they spawn flying minions (similiar to orc's Devourers) Also, "Random" game script added as an option. Select "Random Script" to add some unpredictability to your matches! (ranked games always use random script)
Many changes to the unit/buildings/researches stats... to name a few: -Potion stash is spawned initially.
Feudal researches' peasants' food consumption buff is further nerfed.
Smithy is required to build Fort now instead of Barracks for humans.
Dispel ability no longer removes positive buffs of friendly units, and negative off enemy, but its area of effect is reduced.
Deathcloud effect's slowdown debuff nerfed.
Research added that increases Dwarf Warriors' damage (making Dwarf Warriors a legitimate alternative strat for Humans) Footman/Orc Warriors cost reduced.
Various AI improvements and fixes.
Visual improvements and unit behavior improvements, as well as additional modding features.
Source
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