Full notes
Full The Scouring update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Security
- Events
Update 1 is LIVE! Ballista, Gold Stashes, Heroes Rework & More!
Orcs and Humans!
Our biggest update yet has arrived. We've been listening to your feedback, analyzing the data, and working hard to bring you a massive batch of new content, experimental features, and quality-of-life improvements.
Let's dive in!
New Unit: Human Ballista
The Humans finally get their heavy-hitting defensive option!
Produced at the Blacksmith
Requires unpacking at a Guard Tower to activate
Once deployed: immobile, does not consume food (static defense)
Perfect for locking down chokepoints and supporting your army
Experimental Feature: Gold Stashes
This is a big one. We're testing a new mechanic that changes how you think about hoarding resources.
Gold Stashes spawn next to your main buildings when you accumulate a large amount of gold
If an enemy destroys your Gold Stash: you lose that gold
If you destroy an enemy's Gold Stash: you gain their gold
Why? This punishes passive stockpiling and rewards aggressive raiding. It creates new opportunities for comebacks and adds another layer of strategy to economy management.
This is experimental — we're watching feedback closely!
Heroes Mode Changes
Revival mechanics have been completely reworked:
Revival Amulet no longer has a cooldown
Heroes now start with 3 amulets
Every 5 levels, they gain +1 additional amulet
After all amulets are used, each resurrection takes a "long" time
This creates clearer windows of vulnerability and reward for taking down enemy heroes repeatedly.
Major Balance Changes
Economy:
Farm food production increased → fewer farms needed
"Feudal Reform" / "Disciplined Workers" rebalanced → peasants now consume 33% less food (was 50%)
Units:
Berserker's Stomp can now be set to auto-cast
Deathcloud now slows units (less powerful than dedicated Slowdown effects)
Apprentice changes:
Dispel ability available without research
New research unlocks ranged attack for Apprentices
World:
Neutral units' awareness range reduced → easier to sneak past
New Ranked Season
Big shift this season:
"Ranked" mode is disabled for the upcoming ranked season
Ranked games will now use"Classic" balance
We're testing different approaches to competitive play and want to see how the community responds to Classic balance in a ranked environment.
Heroes Mode: New Item
Staff of Blinking added — teleportation mobility for your hero
Quality of Life & Modding
Games in progress are now displayed in the lobby list (no more wondering!)
Various modding improvements and fixes based on community feedback
Join our Telegram chat for detailed modding patch notes
This update is the result of weeks of work and tons of player feedback. Thank you to everyone who's been testing, reporting bugs, and sharing ideas. You're shaping The Scouring with us.
Play now, and let us know what you think!
— Orc Group
Source
Changelog.gg summarizes and formats this update. How we read updates.
