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Steam News23 April 20262mo ago

Update Note for April 23 (Rebalancing of Rebalancing)

pikemans' minimum attack range threshold removed wyverns' health reduced, attack range reduced wyverns' lumber cost increased, gold cost decreased dwarf warriors' defence while defending boost reduced archers' base dama

Full notes

Full The Scouring update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions9 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
removedpikemans' minimum attack range threshold removed
changedwyverns' health reduced, attack range reduced
changedwyverns' lumber cost increased, gold cost decreased
changeddwarf warriors' defence while defending boost reduced
changedarchers' base damage increased from 7 to 8
changedlumbermill gold cost decreased
archers' base damage78archers' base damage increased, buff

The Scouring changes

removedpikemans' minimum attack range threshold removed
changedwyverns' health reduced, attack range reduced
changedwyverns' lumber cost increased, gold cost decreased
changeddwarf warriors' defence while defending boost reduced
changedarchers' base damage increased from 7 to 8
  • pikemans' minimum attack range threshold removed

  • wyverns' health reduced, attack range reduced

  • wyverns' lumber cost increased, gold cost decreased

  • dwarf warriors' defence while defending boost reduced

  • archers' base damage increased from 7 to 8

  • lumbermill gold cost decreased

  • stables/munchercave lumber cost increased

  • peasants' gold mining increased (back to original), but peasants cap is now 40 by default.

Increases to 60 when Fort/Bastion is built, further increases to 80 when Castle/Citadel is built.

Additional UI indicators that show damage boosts:

  • archer 25% vs flying

  • ballista 25% vs flying

  • cannon artillery 100% vs flying

  • dwarf warrior ranged attack 50% vs flying

  • pikeman 100% vs large units, -50% vs buildings

etc.

AI improvement: archers now retarget to focus-fire high-priority units, making AI more challenging (hard AI only)

Source

Steam News / 23 April 2026

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