Update log
Full The Sapling update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- UI and audio
For the brave, not scared of bugs and crashes, I just uploaded the first unstable build of the Movement update to the beta branch!
New features
A new terrain editor which works both in the planet editor but also during a simulation, allowing you to:
Draw your own continents
Delete continents
Modify continents
Move continents
Adjust calculated land statistics (like temperature and moisture) OR
Manually draw statistics
Extended the procedural walking system to add support for:
Legs besides the body
Hopping
Steeper terrain, and special limbs that can handle it
Tails swinging and heads bobbing
Various new limbs inspired by arthropods, some of which:
Allow the animals to walk on the ocean floor
Produce sound when used for flight
Limbs without any movement speed at all, creating sessile animals
More filter feeder mouths inspired by sea anemones
Upright body postures
Animals that can hang from branches, sometimes upside down
More movement animations in general:
Undulating swimming
Jet propulsion swimming
Swimming with fins, without tail
Flying fish
Walking on water surface
High frequency wing flapping flying animation (like insects)
Fluttery wing flapping (like butterflies)
Floating flying animation with gasbags
Other new animations:
Idle animations
Swinging between branches
Dying
Parasitic fungi and fungi that spread their spores by being eaten
In the disaster panel, you can now
Change the ocean temperature independently from the land temperature
Change the moisture of the whole world
Reworked volcanoes that grow when they erupt
A climate zone recognition system
Source
