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Steam News5 August 20263d ago

Patch 6 Update

Patch 6 is Now Live Find the full patch notes below for Patch 6. Thank you everyone that has fed back vital information to us in the journey to improve The Relic: First Guardian. Please continue to send your feedback.

In this update1

Full notes

Full The Relic: First Guardian update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Events
  • Performance
fixedPatch 6 is Now LiveSpawn Point Interaction: Fixed an issue where players were unable to interact with spawn points upon loading.
fixedPatch 6 is Now LiveSilversilver Mine Audio: Fixed a bug where ambient monster sounds continued to play in the Silversilver Mine even when no monsters were present.
fixedPatch 6 is Now LiveWalden Boss Encounter & Collision: Fixed an issue where the wall for the Walden boss fight failed to trigger, and adjusted terrain collisions in areas where players could get stuck.
changedPatch 6 is Now LiveUI Graphics: Replaced cropped UI icon images for two longswords.
addedPatch 6 is Now LiveCrafting Materials: Added new crafting materials across Chapter 2 and Chapter 3.
addedPatch 6 is Now LiveAtmospheric Polish: Added enhanced lighting/atmospheric effects to the Chapter 1 Tailor event sequence.

The Relic: First Guardian changes

fixedSpawn Point Interaction: Fixed an issue where players were unable to interact with spawn points upon loading.
fixedSilversilver Mine Audio: Fixed a bug where ambient monster sounds continued to play in the Silversilver Mine even when no monsters were present.
fixedWalden Boss Encounter & Collision: Fixed an issue where the wall for the Walden boss fight failed to trigger, and adjusted terrain collisions in areas where players could get stuck.
changedUI Graphics: Replaced cropped UI icon images for two longswords.
addedCrafting Materials: Added new crafting materials across Chapter 2 and Chapter 3.

Patch 6 is Now Live

Find the full patch notes below for Patch 6.

Thank you everyone that has fed back vital information to us in the journey to improve The Relic: First Guardian. Please continue to send your feedback. Project Cloud Games is committed to the long term support and improvement to make Arsilthus the best experience it can be for the community.

Patch Notes

  • Spawn Point InteractionFixed an issue where players were unable to interact with spawn points upon loading.
  • Silversilver Mine AudioFixed a bug where ambient monster sounds continued to play in the Silversilver Mine even when no monsters were present.
  • Walden Boss Encounter & CollisionFixed an issue where the wall for the Walden boss fight failed to trigger, and adjusted terrain collisions in areas where players could get stuck.
  • UI Graphics: Replaced cropped UI icon images for two longswords.

  • Crafting MaterialsAdded new crafting materials across Chapter 2 and Chapter 3.
  • Atmospheric PolishAdded enhanced lighting/atmospheric effects to the Chapter 1 Tailor event sequence.
  • Performance OptimizationPartially resolved frame drops during large-scale battles in Chapter 2.
  • Swamp Lantern Event MarkerVerified and fixed the Swamp Lantern event marker; the event now functions as intended.
  • Fog Density AdjustmentReduced fog density across Chapter 1 and Chapter 2 for improved visual clarity.
  • Parry Window Increase: Extended the player character's parry timing window for smoother combat.

  • Player Stat BuffIncreased player character base defense by 30.

Source

Steam News / 5 August 2026

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