In this update1
Full notes
Full The Relic: First Guardian update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Events
- Performance
The Relic: First Guardian changes
Patch 6 is Now Live
Find the full patch notes below for Patch 6.
Thank you everyone that has fed back vital information to us in the journey to improve The Relic: First Guardian. Please continue to send your feedback. Project Cloud Games is committed to the long term support and improvement to make Arsilthus the best experience it can be for the community.
Patch Notes
- Spawn Point InteractionFixed an issue where players were unable to interact with spawn points upon loading.
- Silversilver Mine AudioFixed a bug where ambient monster sounds continued to play in the Silversilver Mine even when no monsters were present.
- Walden Boss Encounter & CollisionFixed an issue where the wall for the Walden boss fight failed to trigger, and adjusted terrain collisions in areas where players could get stuck.
UI Graphics: Replaced cropped UI icon images for two longswords.
- Crafting MaterialsAdded new crafting materials across Chapter 2 and Chapter 3.
- Atmospheric PolishAdded enhanced lighting/atmospheric effects to the Chapter 1 Tailor event sequence.
- Performance OptimizationPartially resolved frame drops during large-scale battles in Chapter 2.
- Swamp Lantern Event MarkerVerified and fixed the Swamp Lantern event marker; the event now functions as intended.
- Fog Density AdjustmentReduced fog density across Chapter 1 and Chapter 2 for improved visual clarity.
Parry Window Increase: Extended the player character's parry timing window for smoother combat.
- Player Stat BuffIncreased player character base defense by 30.
Source
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