In this update2
Full notes
Full The Relic: First Guardian update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Gameplay
- Events
- Maps
- UI and audio
The Relic: First Guardian changes
Thank you for your patience - Patch 5 is now live.
In addition to the notes below, players that reported the invisible wall in Bloodrock Cave should now find that this is resolved.
Please continue to pass forward your feedback - Project Cloud Games are listening and committed to the long term support and improvement of The Relic: First Guardian.
Patch 5 Notes
- Two-Handed Weapon SkillsFixed issues related to two-handed weapon skills.
- Player Targeting MovementResolved an issue where player targeting would cause in-place movement glitches.
- Skill Chaining FixFixed an issue where using a specific skill immediately after a two-handed weapon skill failed to trigger the second skill.
- Skill Area of Effect (AoE)Adjusted player skill attack ranges.
- Monster RewardsStandard monster rewards have been changed to Relic Energy.
World Item Chests: Chests placed in the world now drop crafting materials instead of Gold.
- Elemental ShardsAdded various Elemental Shard materials across the world map.
- Ancient Memories InteractionResolved an issue in caves where "Ancient Memories" (Relic Energy) blocked player interaction.
Based on community feedback, we’ve added a new feature: interacting with field/lore pages now plays the voice-over while pausing the gameplay.
Source
Changelog.gg summarizes and formats this update. How we read updates.
