Version 0.22 : First Performance Update, Wave Defense Polish
Changes The first of our performance updates! This one focuses on trying to optimize units and armor. We also made some fun changes to our Wave Defense mode.
In this update3
Full notes
Full The Rebellion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Performance
UI and audio
Server
changedChangesThe first of our performance updates! This one focuses on trying to optimize units and armor. We also made some fun changes to our Wave Defense mode.
addedArmor ChangesWe've revisited how we handle armor so that the only information replicated or created is the meshes themselves, along with the added stats. This is going to make it so each unit has 3 less actors associated with it, which should noticeably impact performance.
addedWave Defense PolishLightning! Well really we're just showing the new Widget in the top right
changedWave Defense PolishWe've made some changes to Wave Defense that should make it a better experience overall. Firstly, we've made a UI widget to track the progress of what Battalion you are currently on. We've also changed the way spawning a new battalion works; the timer for a new Battalion will now start upon the death of the previous Battalion's boss. This should give more breathing room to prepare for new waves of enemies, as opposed to the borderline impossible assault that happened before. We've also added a boss health bar that will appear when the Battalion boss spawns, which will show under the Battalion widget we talked about previously.
addedOther ChangesAdded a new weapon to Wave Defense, called the Infernal Bludgeon -Fixed a crash that would happen at the start of a game related to the Post Processing settings in multiplayer. We are still investigating this -Made some balance changes to weaponry, generally improved the weaker basic iron and full iron -Fixed some ore spawns in Wave Defense that would bug out harvesting workers
The Rebellion changes
changedThe first of our performance updates! This one focuses on trying to optimize units and armor. We also made some fun changes to our Wave Defense mode.
addedWe've revisited how we handle armor so that the only information replicated or created is the meshes themselves, along with the added stats. This is going to make it so each unit has 3 less actors associated with it, which should noticeably impact performance.
addedLightning! Well really we're just showing the new Widget in the top right
changedWe've made some changes to Wave Defense that should make it a better experience overall. Firstly, we've made a UI widget to track the progress of what Battalion you are currently on. We've also changed the way spawning a new battalion works; the timer for a new Battalion will now start upon the death of the previous Battalion's boss. This should give more breathing room to prepare for new waves of enemies, as opposed to the borderline impossible assault that happened before. We've also added a boss health bar that will appear when the Battalion boss spawns, which will show under the Battalion widget we talked about previously.
addedAdded a new weapon to Wave Defense, called the Infernal Bludgeon -Fixed a crash that would happen at the start of a game related to the Post Processing settings in multiplayer. We are still investigating this -Made some balance changes to weaponry, generally improved the weaker basic iron and full iron -Fixed some ore spawns in Wave Defense that would bug out harvesting workers
Changes
The first of our performance updates! This one focuses on trying to optimize units and armor. We also made some fun changes to our Wave Defense mode.
Armor Changes
We've revisited how we handle armor so that the only information replicated or created is the meshes themselves, along with the added stats. This is going to make it so each unit has 3 less actors associated with it, which should noticeably impact performance.
Wave Defense Polish
Lightning! Well really we're just showing the new Widget in the top right
We've made some changes to Wave Defense that should make it a better experience overall. Firstly, we've made a UI widget to track the progress of what Battalion you are currently on. We've also changed the way spawning a new battalion works; the timer for a new Battalion will now start upon the death of the previous Battalion's boss. This should give more breathing room to prepare for new waves of enemies, as opposed to the borderline impossible assault that happened before. We've also added a boss health bar that will appear when the Battalion boss spawns, which will show under the Battalion widget we talked about previously.
Other Changes
The Infernal Bludgeon
-Added a new weapon to Wave Defense, called the Infernal Bludgeon -Fixed a crash that would happen at the start of a game related to the Post Processing settings in multiplayer. We are still investigating this -Made some balance changes to weaponry, generally improved the weaker basic iron and full iron -Fixed some ore spawns in Wave Defense that would bug out harvesting workers