Full notes
Full The Portsmoor Abysm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
The Portsmoor Abysm changes
Most of the time since the last update has been spent on the full game, which is now essentially content complete. The remaining time before release will be spent making sure it is as good as possible.
The following noteworthy changes have been made to the demo since the last build:
The story and information popups can now be repeated and dismissed
Collision detection between player and monsters has been made more forgiving
One demo level (Avalanche) has been tweaked and moved a bit later than previously as feedback indicated it felt like a difficulty spike
Default text size on the Steam Deck is larger
Some story text lines have been altered to better fit in the story flow of the full game
The in-game logotype has been updated to match the new store logotype
A big Thank You to everyone who has played the demo and provided feedback and/or wishlisted it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
