Full notes
Full The Portsmoor Abysm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
The Portsmoor Abysm changes
This update replaces several chambers with newly constructed ones, and improves several existing chambers. The overarching goals were:
More chambers with focus on puzzles, fewer with focus on physics, timing, and precise controls
Shorter and tighter chambers with fewer distractions and unnecessary steps
Greater focus on making sure each chamber has a clear purpose, and brings something new
Making sure chambers aren't broken in the sense that the intended puzzle can be bypassed
Most of the chambers that were removed from the main game will still be available to those that finish the main story line, along with two completely new chambers, and a couple of previously decommissioned ones. This new "episode" is not considered core content, but a rather a small bonus. The changes are as follows:
Episode 1 - Updated Explosive and Avalanche
Episode 2 - Replaced Dans, updated Rhiza
Episode 3 - Replaced Tatakai, updated Lagom
Episode 4 - Replaced Baen, Outhmos, Oscuro, and Kedja, updated Stup and Pil
Bonus "episode"- Added
Source
Changelog.gg summarizes and formats this update. How we read updates.
