In this update1
Full notes
Full The PARADOGX Incident update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
The PARADOGX Incident changes
A big jump towards the big 1.0 has been made!
Features:
Added scoring system supporting last made score and high score in HUB worlds
Update the Level Stats UI to support the new data
Added some anti aliasing for a nicer look
You can now bark at Signs to forward text
-> Less text cludder on screen with long texts
You can bark at UI elements to stay longer on the screen now
Full glyph support for PS4, PS5, Xbox, Switch and Keyboard
-> If you find issues, let me know!
Changes:
Pushbing crates around changed due to bug with "ForceMove Plates" when interacting with a chain of crates and empty blocks. The old behaviour will come into a block in future updates?
Level's:
Improved the first starter level by a lot based on the community feedback
The new level contains a simple how to play with button prompts and a puzzle you can't break
Bugfixing:
Fixed a race condition regarding save data management
Fixed random crash on input overlapping bug
Fixed PauseMenu storage bug that could soft lock the game
Crates will pick up bones when you roll over them
-> The code was sometimes buggy and should be fixed now
Got any ideas or want to talk to the developer about PARADOGX?
Join the PARADOGX Discord
Click here to join
Source
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