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Steam News30 September 20259mo ago

v0.7.0 - Scoring System & Feedback

A big jump towards the big 1.0 has been made! Features: Added scoring system supporting last made score and high score in HUB worlds Update the Level Stats UI to support the new data Added some anti aliasing for a nicer

In this update1

Full notes

Full The PARADOGX Incident update

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What changed

4 fixes4 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
addedFeatures:Added scoring system supporting last made score and high score in HUB worlds
addedFeatures:Update the Level Stats UI to support the new data
addedFeatures:Added some anti aliasing for a nicer look
addedFeatures:You can now bark at Signs to forward text -> Less text cludder on screen with long texts
changedFeatures:You can bark at UI elements to stay longer on the screen now
changedChanges:Pushbing crates around changed due to bug with "ForceMove Plates" when interacting with a chain of crates and empty blocks. The old behaviour will come into a block in future updates?

The PARADOGX Incident changes

addedAdded scoring system supporting last made score and high score in HUB worlds
addedUpdate the Level Stats UI to support the new data
addedAdded some anti aliasing for a nicer look
addedYou can now bark at Signs to forward text -> Less text cludder on screen with long texts
changedYou can bark at UI elements to stay longer on the screen now

A big jump towards the big 1.0 has been made!

Features:

  • Added scoring system supporting last made score and high score in HUB worlds

  • Update the Level Stats UI to support the new data

  • Added some anti aliasing for a nicer look

  • You can now bark at Signs to forward text

    -> Less text cludder on screen with long texts

  • You can bark at UI elements to stay longer on the screen now

  • Full glyph support for PS4, PS5, Xbox, Switch and Keyboard

    -> If you find issues, let me know!

Changes:

  • Pushbing crates around changed due to bug with "ForceMove Plates" when interacting with a chain of crates and empty blocks. The old behaviour will come into a block in future updates?

Level's:

  • Improved the first starter level by a lot based on the community feedback

    The new level contains a simple how to play with button prompts and a puzzle you can't break

Bugfixing:

  • Fixed a race condition regarding save data management

  • Fixed random crash on input overlapping bug

  • Fixed PauseMenu storage bug that could soft lock the game

  • Crates will pick up bones when you roll over them

    -> The code was sometimes buggy and should be fixed now

Got any ideas or want to talk to the developer about PARADOGX?

Join the PARADOGX Discord

Click here to join

Source

Steam News / 30 September 2025

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