In this update1
Full notes
Full The PARADOGX Incident update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Store
The PARADOGX Incident changes
The story update is here!
The road to version 1.0.0 was a long journey for me. I hope you enjoy the game. It turned into a really complext plattformer framework full of interesting ideas that work hand in hand as a plattformer, a puzzlegame and a rhythm game.
Features:
Added NPC's into the game
Added story text blobs to basically every level
Added story levels
Added star scoring for eych level
Added a death counter when death count is higher then 0
Added jump pads to get across gaps higher then 2
Changes:
Increased camera deadzone for more camera control
Capping FPS at a maximum of 144 to prevent calculation errors
Reworked some levels to be not as annoying to solve
Disabled MIDI quantization to be better in sync with audio
Changed animation controller of dox to look better
Converted existing skins into new image layout. If your skins got removed, it's because of the new implementation of the model of Dox
Visuals & Assets:
Added new deco elements in the game
Added NPC's for player guidence and story telling
Bugfixing:
Changed fall validation to fix a bug regarding crates randomly getting destroyed
Got any ideas or want to talk to the developer about PARADOGX?
Join the PARADOGX Discord
Click here to join
Source
Changelog.gg summarizes and formats this update. How we read updates.
