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Steam News1 March 20264mo ago

Patch 1.0.12

This patch focuses on tightening mechanics, improving consistency, and cleaning up a number of issues.

In this update2

Full notes

Full The Pale Piper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition4 changes0 removals
  • Fixes
  • Events
  • Gameplay
fixedFixesFixed a bug that left behind an invincible hitbox after an NPC disappeared
fixedFixesFixed a bug in a later boss fight where certain mechanics did not properly reset after dying
fixedFixesFixed an issue affecting players from an earlier version where some NPC states did not update correctly, even after patching
fixedFixesFixed occasional strange archer behavior when jumping directly onto them from above
fixedFixesFixed a visual issue where, after resetting in challenge areas, the starting room decorations took a few frames to reload
changedFixesAdjusted several spike placements in the Rat’s Keep that caused unnecessary deaths unrelated to intended challenges

The Pale Piper changes

fixedFixed a bug that left behind an invincible hitbox after an NPC disappeared
fixedFixed a bug in a later boss fight where certain mechanics did not properly reset after dying
fixedFixed an issue affecting players from an earlier version where some NPC states did not update correctly, even after patching
fixedFixed occasional strange archer behavior when jumping directly onto them from above
fixedFixed a visual issue where, after resetting in challenge areas, the starting room decorations took a few frames to reload

This patch focuses on tightening mechanics, improving consistency, and cleaning up a number of issues.

Fixes

  • Fixed a bug that left behind an invincible hitbox after an NPC disappeared

  • Fixed a bug in a later boss fight where certain mechanics did not properly reset after dying

  • Fixed an issue affecting players from an earlier version where some NPC states did not update correctly, even after patching

  • Fixed occasional strange archer behavior when jumping directly onto them from above

  • Fixed a visual issue where, after resetting in challenge areas, the starting room decorations took a few frames to reload

  • Adjusted several spike placements in the Rat’s Keep that caused unnecessary deaths unrelated to intended challenges

  • Further adjusted input buffering to improve consistency

  • Slightly increased coyote time

  • Added a missing checkpoint in the Rat’s Keep

  • Made the secret wall leading to the optional progress-tracking NPC slightly easier to find

  • Made the entrance to another hidden NPC slightly easier to find

  • Made a secret backtracking route slightly easier to discover

Quality of Life

  • Thanks to a community suggestion, you can now cycle through already visited areas in the progress tracking screen once it is unlocked. Previously, it only displayed the current area. Now you can check the progress of any visited area at any time.

As always, if you encounter any issues or notice something behaving incorrectly, please report it via the Community Hub or Discord. And thank you to everyone who has left a Steam review, it genuinely helps the game grow.

Source

Steam News / 1 March 2026

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