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Steam News26 November 20232y ago

The Other Me Devlog #05

https://store.steampowered.com/app/2492850/ Website Instagram X\Twitter YouTube Facebook We've started work on our Prologue episode, which will be available to players as a pre-release or demo at Steam Next Fest Februar

Full notes

Full The Other Me update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions3 changes0 removals
  • Store
  • Compatibility
  • UI and audio
  • Performance
changedhttps://store.steampowered.com/app/2492850/ Website Instagram X\Twitter YouTube Facebook
changedWe've started work on our Prologue episode, which will be available to players as a pre-release or demo at Steam Next Fest February 2024. The Prologue episode design has been designed to fit the story as planned, making the main scenes and cutscenes more immersive.
addedAll locations, from small gardens to large buildings, and every item that can be interacted with in the game have had a better quality sound effect added or edited, as well as integrating real-life sound models with new items.
changedIn terms of the interface, all menus, including in-game, support all languages as mentioned above, and we tried to be sensitive to include only the necessary information that would not strain the eyes in terms of ease of use. The in-game interface has also been minimized to give the feeling of progressing as a whole with the game.
addedWe have made corrections to the in-game design and physics basics, including resizing objects, upgrading the quality of the skins and downgrading them when necessary to reduce the overall performance and file size of the game, adding new complementary skins, and many other skin optimizations.
fixedThe lighting has been changed to a more foggy and hazy scheme to reflect the dark mood of the game. We fixed buggy lighting mechanics, removed conflicting lights or reduced their lumens, as well as performance improvements in this section.

The Other Me changes

changedhttps://store.steampowered.com/app/2492850/ Website Instagram X\Twitter YouTube Facebook
changedWe've started work on our Prologue episode, which will be available to players as a pre-release or demo at Steam Next Fest February 2024. The Prologue episode design has been designed to fit the story as planned, making the main scenes and cutscenes more immersive.
addedAll locations, from small gardens to large buildings, and every item that can be interacted with in the game have had a better quality sound effect added or edited, as well as integrating real-life sound models with new items.
changedIn terms of the interface, all menus, including in-game, support all languages as mentioned above, and we tried to be sensitive to include only the necessary information that would not strain the eyes in terms of ease of use. The in-game interface has also been minimized to give the feeling of progressing as a whole with the game.
addedWe have made corrections to the in-game design and physics basics, including resizing objects, upgrading the quality of the skins and downgrading them when necessary to reduce the overall performance and file size of the game, adding new complementary skins, and many other skin optimizations.

https://store.steampowered.com/app/2492850/ Website Instagram X\Twitter YouTube Facebook

We've started work on our Prologue episode, which will be available to players as a pre-release or demo at Steam Next Fest February 2024. The Prologue episode design has been designed to fit the story as planned, making the main scenes and cutscenes more immersive.

All locations, from small gardens to large buildings, and every item that can be interacted with in the game have had a better quality sound effect added or edited, as well as integrating real-life sound models with new items.

In terms of the interface, all menus, including in-game, support all languages as mentioned above, and we tried to be sensitive to include only the necessary information that would not strain the eyes in terms of ease of use. The in-game interface has also been minimized to give the feeling of progressing as a whole with the game.

We have made corrections to the in-game design and physics basics, including resizing objects, upgrading the quality of the skins and downgrading them when necessary to reduce the overall performance and file size of the game, adding new complementary skins, and many other skin optimizations.

The lighting has been changed to a more foggy and hazy scheme to reflect the dark mood of the game. We fixed buggy lighting mechanics, removed conflicting lights or reduced their lumens, as well as performance improvements in this section.

AI-assisted bug and bug fixes on Unreal Engine 5, as there are details that can be missed by the human eye... We made general presets testing and performance improvements more functional and removed unnecessary collision and redundant coding. We fixed and fixed mechanical tests and the resulting bugs.

AI-supported interface, subtitle and update data is now available in Turkish, English, French, Italian, German, German, Spanish, Simplified Chinese, Brazilian Portuguese, Japanese, Korean, Polish, Russian, Czech, Ukrainian.

Product images may vary in the full version of the game.

Source

Steam News / 26 November 2023

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