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Full The Old Flesh of Nuraga update
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Repeated intro
Hello there treasure hunters!
What changed
- Balance
- Events
- UI and audio
The Old Flesh of Nuraga changes
Faithful to the oath taken earlier this week, here's an update on the development of The Old Flesh of Nuraga.
The story so far
We started developing the game around mid-March, right after releasing Birds Watching (which you can buy at a discounted price by the way).
Development went smoothly so far, save for Nicola breaking his arm on a skateboarding platform and having to learn how to code and work in Godot one-armed.
This week
Now armed (pun intended) with an efficient coding workflow powered by his vocal assistant, Nicola has implemented all the remaining systems. In particular, he built a modular tool for scripting events related to the artefacts you unearth.
(There's unlimited power behind these nodes)
Samuele went all-in with sculpting. Last week he modeled all the artefacts, while this week he focused on characters. His next objective is a big visual overhaul of the cleaning artefacts UI (because they are dirty with all kind of materials when you unearth them).
Steam post image(Cleansing artefacts still looks basic... but not for long!)
As for myself, I wrote a first draft of the main content (dialogues, flavor text, etc.). Unfortunately, we were not able to conduct external playtests this week because of karma, but we played the game internally. We discussed a lot of things, and I'm ready to write a second draft.
(I spent most of my week writing dialogues for this fellow)
Next week, we want to push the quality of the content up both in terms of presentation and delivery.
That's all for today! Feel free to comment and ask questions.
Happy digging, Luca from Studio Ortica
Source
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