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Steam News8 May 20261mo ago

Weekly Update 1

Hello there treasure hunters! Faithful to the oath taken earlier this week, here's an update on the development of The Old Flesh of Nuraga.

In this update2

Full notes

Full The Old Flesh of Nuraga update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there treasure hunters!

What changed

0 fixes0 additions3 changes0 removals
  • Balance
  • Events
  • UI and audio
changedThe story so farWe started developing the game around mid-March, right after releasing Birds Watching (which you can buy at a discounted price by the way).
changedThis weekNow armed (pun intended) with an efficient coding workflow powered by his vocal assistant, Nicola has implemented all the remaining systems. In particular, he built a modular tool for scripting events related to the artefacts you unearth.
changedThis weekSamuele went all-in with sculpting. Last week he modeled all the artefacts, while this week he focused on characters. His next objective is a big visual overhaul of the cleaning artefacts UI (because they are dirty with all kind of materials when you unearth them).

The Old Flesh of Nuraga changes

changedWe started developing the game around mid-March, right after releasing Birds Watching (which you can buy at a discounted price by the way).
changedNow armed (pun intended) with an efficient coding workflow powered by his vocal assistant, Nicola has implemented all the remaining systems. In particular, he built a modular tool for scripting events related to the artefacts you unearth.
changedSamuele went all-in with sculpting. Last week he modeled all the artefacts, while this week he focused on characters. His next objective is a big visual overhaul of the cleaning artefacts UI (because they are dirty with all kind of materials when you unearth them).

Faithful to the oath taken earlier this week, here's an update on the development of The Old Flesh of Nuraga.

The story so far

We started developing the game around mid-March, right after releasing Birds Watching (which you can buy at a discounted price by the way).

Birds Watching

Development went smoothly so far, save for Nicola breaking his arm on a skateboarding platform and having to learn how to code and work in Godot one-armed.

This week

Now armed (pun intended) with an efficient coding workflow powered by his vocal assistant, Nicola has implemented all the remaining systems. In particular, he built a modular tool for scripting events related to the artefacts you unearth.

(There's unlimited power behind these nodes)

Samuele went all-in with sculpting. Last week he modeled all the artefacts, while this week he focused on characters. His next objective is a big visual overhaul of the cleaning artefacts UI (because they are dirty with all kind of materials when you unearth them).

Steam post image(Cleansing artefacts still looks basic... but not for long!)

As for myself, I wrote a first draft of the main content (dialogues, flavor text, etc.). Unfortunately, we were not able to conduct external playtests this week because of karma, but we played the game internally. We discussed a lot of things, and I'm ready to write a second draft.

(I spent most of my week writing dialogues for this fellow)

Next week, we want to push the quality of the content up both in terms of presentation and delivery.

That's all for today! Feel free to comment and ask questions.

Happy digging, Luca from Studio Ortica

Source

Steam News / 8 May 2026

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