Full notes
Full The Occultist update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Performance
- Compatibility
The Occultist changes
Version: 126.5.13358
Adjustments:
Adjusted the duration and difficulty of the balance on the river.
Adjusted the time window of the QTE on the Barn.
Fixes:
Fixed poping animation in forest.
Fixed interactive icon position in different languages.
Fixed roughness on some meshes.
Fixed a crash related to changing graphic settings on the forest.
Fixed some flashlight and lights issues.
Fixed some collisions.
Fixed texture popping on some important meshes.
Fixed XESS Mode implementation.
Fixed language with sub strings and fix over resolutions.
Fixed a game blocker when opening the inventory while on a interactable object.
Improvements:
Optimized culling on the ocean meshes.
Improvements on the general scalabilty of the game.
Acknowledge:
FSR3 not working correctly on AMD Graphic cards. We're working on a patch.
With NIS upscaling method, using a Screen Percentage outside of the range it would crash.
Thanks to the feedback from the posts on the disccussions, We are working on the compatibility with the Ultra-Wide Monitors (21:9). More improvements are going to be made during the week and applied to the final game.
Thank you so much for your support!
The Occultist Team
Source
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