In this update3
Full notes
Full The Occultist update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Performance
- Balance
- Fixes
The Occultist changes
Thank you so much for your patience and all your feedback!
New update is live now featuring several technical adjustments and improvements!
[c]V.1.0.1.5[/c]
Gameplay
Resolved a stability issue when pausing the game while using the pendulum's third ability.
Fixed an issue where achievement components would fail to respawn after changing zones.
Fixed a bug where enemies could occasionally spawn through the floor geometry.
Adjusted QTE input windows to ensure players have sufficient time to react before failing.
Improved the interaction system when picking up items located inside drawers.
Fixed a crash that occurred in theOrphanage when a puzzle was saved with an incorrect item placed.
Technical & Performance
Enhanced the painting system mechanics within the Hospital area for better consistency.
Improved overall camera and input stability during high-intensity combat situations.
Refined AI navigation logic to prevent clipping issues in various environments.
Resolved Known Issues
Fixed the issue where controller users could temporarily lose character control after taking damage.
Resolved the inconsistent behavior of the rat swarm during the final encounter.
We'll continue taking care of the forums to make sure everything is running smoothly. We appreciate your continued support as we work on further polishing the game.
DALOAR Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
