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Steam News15 April 20262mo ago

The Occultist HotFix | V.1.0.1.5

Hello everyone! Thank you so much for your patience and all your feedback! New update is live now featuring several technical adjustments and improvements! [c]V.1.0.1.

In this update3

Full notes

Full The Occultist update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

6 fixes1 addition7 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
addedNew update is live now featuring several technical adjustments and improvements!
fixedGameplayResolved a stability issue when pausing the game while using the pendulum's third ability.
fixedGameplayFixed an issue where achievement components would fail to respawn after changing zones.
fixedGameplayFixed a bug where enemies could occasionally spawn through the floor geometry.
changedGameplayAdjusted QTE input windows to ensure players have sufficient time to react before failing.
changedGameplayImproved the interaction system when picking up items located inside drawers.

The Occultist changes

addedNew update is live now featuring several technical adjustments and improvements!
fixedResolved a stability issue when pausing the game while using the pendulum's third ability.
fixedFixed an issue where achievement components would fail to respawn after changing zones.
fixedFixed a bug where enemies could occasionally spawn through the floor geometry.
changedAdjusted QTE input windows to ensure players have sufficient time to react before failing.

Thank you so much for your patience and all your feedback!

New update is live now featuring several technical adjustments and improvements!

[c]V.1.0.1.5[/c]

Gameplay

  • Resolved a stability issue when pausing the game while using the pendulum's third ability.

  • Fixed an issue where achievement components would fail to respawn after changing zones.

  • Fixed a bug where enemies could occasionally spawn through the floor geometry.

  • Adjusted QTE input windows to ensure players have sufficient time to react before failing.

  • Improved the interaction system when picking up items located inside drawers.

  • Fixed a crash that occurred in theOrphanage when a puzzle was saved with an incorrect item placed.

Technical & Performance

  • Enhanced the painting system mechanics within the Hospital area for better consistency.

  • Improved overall camera and input stability during high-intensity combat situations.

  • Refined AI navigation logic to prevent clipping issues in various environments.

Resolved Known Issues

  • Fixed the issue where controller users could temporarily lose character control after taking damage.

  • Resolved the inconsistent behavior of the rat swarm during the final encounter.

We'll continue taking care of the forums to make sure everything is running smoothly. We appreciate your continued support as we work on further polishing the game.

DALOAR Team

Source

Steam News / 15 April 2026

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