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Steam News7 November 20258mo ago

Dev Log - November 2025

Hey everyone, We're in November, we just survived Halloween (I, at least), and Christmas is just around the corner.

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Full The Neverwhere Tales - Book 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Compatibility
addedWe're in November, we just survived Halloween (I, at least), and Christmas is just around the corner. Additionally, my full-time job has been taking quite a bit more time than usual lately, but that should hopefully improve over the next several weeks. And during all this busy time, I'm trying to get this new Chapter done. In general, I'm pretty satisfied with the progress, and I am still on schedule with the plan I had set for myself. Right now, I'm working on the two chapter endings, with the first being almost done. I'll start working on the second one (which will be longer and more "complicated" than the other one) this weekend or early next week. I still won't give a release date because I want to make sure I can meet it once I communicate one. And working alone on this also means that if something unexpected happens, the development progress can take a pretty huge hit.
changedThat said, I don't expect to post another "full" Dev Log before release, and the next thing you'll hear from me (if everything goes as planned...) will be the announcement of the Beta status.

The Neverwhere Tales - Book 1 changes

addedWe're in November, we just survived Halloween (I, at least), and Christmas is just around the corner. Additionally, my full-time job has been taking quite a bit more time than usual lately, but that should hopefully improve over the next several weeks. And during all this busy time, I'm trying to get this new Chapter done. In general, I'm pretty satisfied with the progress, and I am still on schedule with the plan I had set for myself. Right now, I'm working on the two chapter endings, with the first being almost done. I'll start working on the second one (which will be longer and more "complicated" than the other one) this weekend or early next week. I still won't give a release date because I want to make sure I can meet it once I communicate one. And working alone on this also means that if something unexpected happens, the development progress can take a pretty huge hit.
changedThat said, I don't expect to post another "full" Dev Log before release, and the next thing you'll hear from me (if everything goes as planned...) will be the announcement of the Beta status.

We're in November, we just survived Halloween (I, at least), and Christmas is just around the corner. Additionally, my full-time job has been taking quite a bit more time than usual lately, but that should hopefully improve over the next several weeks. And during all this busy time, I'm trying to get this new Chapter done. In general, I'm pretty satisfied with the progress, and I am still on schedule with the plan I had set for myself. Right now, I'm working on the two chapter endings, with the first being almost done. I'll start working on the second one (which will be longer and more "complicated" than the other one) this weekend or early next week. I still won't give a release date because I want to make sure I can meet it once I communicate one. And working alone on this also means that if something unexpected happens, the development progress can take a pretty huge hit.

That said, I don't expect to post another "full" Dev Log before release, and the next thing you'll hear from me (if everything goes as planned...) will be the announcement of the Beta status.

December will be a pretty important month for the game, between the Steam Winter Sale and Chapter 7 being close to release. For visibility on Steam, reviews (and especially recent reviews) play a big role. If you haven't written a review and can spare the time to write a short review, I'd appreciate it a lot. Every review helps with visibility, and every feedback is welcome for the further development of the game. Thanks to everyone in advance!

As of now, the game consists of 1869 static renders and 24 animations. The length is now about the same as Chapter 5.

Have a nice time, guys. Cheers, Ceo

Preview renders from the past month of development:

Source

Steam News / 7 November 2025

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