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Full The Neverwhere Tales - Book 1 update
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Repeated intro
Hello everyone,
What changed
- Gameplay
The Neverwhere Tales - Book 1 changes
Happy Easter to everyone who happens to celebrate it. I'll be spending a few days off with the family (actually, the first few days off for me this year), so this Dev Log will be pretty much the last thing I'll do for the next few days.
Overall, March was a pretty productive month. I spent most of it setting up static renders, writing the scripts, and just got back to setting up animations this week.
Steam post imageSteam post imageI'll spend the next week, when I'm back to work, on animations too, so that number will go up a little more soon.
There's still quite some work to do before I can finally start with the Medb part of the Chapter, so sorry to everyone who's waiting for her to show up in previews, you still need to stay strong a little longer. Once we get there, it'll be nothing but Medb previews, though. The reason for that is that I decided to work on all other scenes first before I go on with Medb's part. That way, I can fully focus on that specific setting and the characters. I hope to have some more general news about that in the next Dev Log.
In March, I finished the big scene I talked about last time. I'm totally not looking forward to the chapter endings because they'll be equally hard to fit into the VRAM. :-)
After that, I moved on to Kaija's part of the Chapter which is where I'm still working right now and will probably continue to do so for a good part of April.
Steam post imageSteam post image
The numbers for CH8 as of now:
1176 static renders 24 animations 3325 lines in the script files
That's it for now - read you next month, guys.
Cheers, Ceo
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