Repeated intro
What changed
0 fixes0 additions1 change0 removals
changedFebruary was a pretty good month all around - despite losing a few days due to sickness in early February. I wrapped up Fiona's first scene and then created the test build I mentioned in last month's Dev Log. Steam post image Testing the build went as usual - we found a few bugs and language mistakes - nothing serious. After that, I moved on to the next scenes, which have all been a bit... challenging. Mostly due to memory limitations of the video card (if your scene exceeds VRAM, it won't render at all). Steam post imageSteam post imageSteam post image The scene I'm working on right now is especially "bad." It's literally impossible to render with all characters visible. And that's even after shrinking most of the textures to half of their original size. And with 24GB VRAM. But it's also a scene I've been looking forward to create for a pretty long time now. So I'm still having my fun while fighting technical limits. I'll probably have that problem throughout March, too, because the upcoming scenes are pretty big, too. Just means I need to get creative with camera angles :-)
The Neverwhere Tales - Book 1 changes
changedFebruary was a pretty good month all around - despite losing a few days due to sickness in early February. I wrapped up Fiona's first scene and then created the test build I mentioned in last month's Dev Log. Steam post image Testing the build went as usual - we found a few bugs and language mistakes - nothing serious. After that, I moved on to the next scenes, which have all been a bit... challenging. Mostly due to memory limitations of the video card (if your scene exceeds VRAM, it won't render at all). Steam post imageSteam post imageSteam post image The scene I'm working on right now is especially "bad." It's literally impossible to render with all characters visible. And that's even after shrinking most of the textures to half of their original size. And with 24GB VRAM. But it's also a scene I've been looking forward to create for a pretty long time now. So I'm still having my fun while fighting technical limits. I'll probably have that problem throughout March, too, because the upcoming scenes are pretty big, too. Just means I need to get creative with camera angles :-)
A few days earlier than usual - the March Dev Log. Mostly because the 1st falls on a Sunday, and I have time to write it.
February was a pretty good month all around - despite losing a few days due to sickness in early February. I wrapped up Fiona's first scene and then created the test build I mentioned in last month's Dev Log. Steam post image Testing the build went as usual - we found a few bugs and language mistakes - nothing serious. After that, I moved on to the next scenes, which have all been a bit... challenging. Mostly due to memory limitations of the video card (if your scene exceeds VRAM, it won't render at all). Steam post imageSteam post imageSteam post image The scene I'm working on right now is especially "bad." It's literally impossible to render with all characters visible. And that's even after shrinking most of the textures to half of their original size. And with 24GB VRAM. But it's also a scene I've been looking forward to create for a pretty long time now. So I'm still having my fun while fighting technical limits. I'll probably have that problem throughout March, too, because the upcoming scenes are pretty big, too. Just means I need to get creative with camera angles :-)
Some more previews from last week: Steam post imageSteam post image
The numbers for CH8 as of now:
712 static renders 14 animations 2373 lines in the script files That's it for now - read you next month, guys. Until then, have a great time and stay healthy. Cheers, Ceo