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Steam News10 November 20257mo ago

Feedback Update - Version 0.2

Thanks so much to everyone who played during Steam Next Fest! We’ve taken your feedback to heart and made tons of improvements to make the game feel smoother, clearer, and more fun. Here’s what’s new in version 0.

In this update6

Full notes

Full The Mnemograph update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes40 additions52 changes7 removals
  • Gameplay
  • Events
  • UI and audio
  • Maps
  • Fixes
  • Balance
changedWe’ve taken your feedback to heart and made tons of improvements to make the game feel smoother, clearer, and more fun.
addedHere’s what’s new in version 0.2 👇
addedFeatures & ContentNew Mission system
addedFeatures & ContentNew Equipment card type
addedFeatures & ContentNew Event card type
addedFeatures & ContentNew interface for adding Equipment cards

The Mnemograph changes

changedWe’ve taken your feedback to heart and made tons of improvements to make the game feel smoother, clearer, and more fun.
addedHere’s what’s new in version 0.2 👇
addedNew Mission system
addedNew Equipment card type
addedNew Event card type

Thanks so much to everyone who played during Steam Next Fest!

We’ve taken your feedback to heart and made tons of improvements to make the game feel smoother, clearer, and more fun.

Here’s what’s new in version 0.2 👇

Features & Content

  • New Mission system

  • New Equipment card type

  • New Event card type

  • New interface for adding Equipment cards

  • New character: The Arms Dealer

  • 1 new Action card

  • 14 new Character cards

  • 19 new Equipment cards

  • 3 new Event cards

  • 16 new Mission cards

  • New keyword: One-Shot

  • New keyword: Temporary

  • New keyword: Away

  • New keyword: Machine

  • New keyword: Enduring

  • New keyword: Draw

  • New keyword: Tutor

  • New keyword: Extra Play

  • New keyword: Evacuation

  • New keyword: Expulsion

  • The contents of the draw pile can now be viewed during card battles

  • The contents of the discard pile can now be viewed during card battles

  • New Tutorial

  • New in-game Help

Improvements

  • Major rework of the core gameplay loop

  • Reorganization of game phases

  • Game flow now structured around a limited number of turns

  • Overhaul of the district system and city map

  • Complete rework of the deck management system

  • Overhaul of the upgrade system

  • Rework of the production management system

  • Overhaul of the hostility system

  • Rework of character unlocks and progression pacing

  • Rework of the core card battle mechanics

  • Improved AI behavior during card battles

  • Gradual unlocking of upgrades

  • Improved onboarding and early-game pacing

  • Better opportunities for AI players to attack enemy districts

  • Card removal now has a cost

  • Removed production objectives

  • Fixed rotation speed of the press machine

  • Improved AI card acquisition system

  • AI players can now unlock new characters

  • Improved card scoring calculation

  • Randomized distribution of district sizes on the city map

  • Cards can only be played once per in-game day (“In Hiding”)

  • Double Draw: draw one Action card at the start of each turn

  • Limit of 3 characters per player per time slot

  • Characters’ Effort values now stack

  • Captured districts no longer reduce the day’s score

  • Limit of 3 playable cards per turn

  • Actions still in play can no longer be permanently interrupted (no character columns)

  • Improved and simplified introduction

Bug Fixes

  • Fixed auto-background bug causing sibling index errors

  • Fixed player score calculation when a district is captured

  • Fixed rarity profile offset handling

  • Fixed display of technical issue effect values on machines

  • Fixed alignment of machine status icons

  • Equipment, Mission, and District Attack cards can no longer be removed from the deck

  • Fixed display order for certain keyword effect values

  • Fixed display of time slot activation for Actions when modified by a new character

  • Fixed Action card distribution

  • Fixed end-turn button activation

  • Fixed display of Deck Manager counters outside scroll area

  • Fixed cards interactivity before the player’s first turn

  • Fixed battles involving characters with a duration greater than 1

UI

  • Revamped main view indicators

  • Improved game mode selection menu

  • Daily income now displayed alongside total money

  • Various text improvements

  • Locked upgrades are now visually indicated

  • Improved machine status indicators

  • Improved player ranking area

  • Simplified upgrade effect display

  • Added reading indicators and notifications

  • Improved city map readability

  • Display of targeted player color next to each portrait

  • Improved certain card icons

  • Removed display of AI expansion capacity (simplified)

  • Daily score now shown as a tooltip

  • Improved appearance of the character unlock menu (icons, etc.)

  • Indicator for number of days remaining before unlocking a new character

  • Card duration now displayed as an integer number of half-periods instead of decimals

  • New Effort icon on cards

  • New Combat icon on cards

  • Reworded some keywords and card rules

  • Improved keyword appearance and readability

  • Double Draw now represented on the game board

  • Card selling now only applies to Character, Equipment, and Event cards

  • Action cards are now obtained exclusively by completing missions

  • Display of the number of cards currently “In Hiding” during battles

  • Added a time marker indicating the current moment

  • Added Active Player indicator

  • Improved flavor text in the pre-battle waiting menu

  • Flavor text in the pre-battle waiting menu can now be skipped with a left-click

  • Color gradient added for district size display on the city map

  • Added numerous sound effects

  • Added names and icons for game phases

  • Improved appearance and layout of the card battle scene

  • In the Deck Manager, cards are now separated by type with dividers

  • Increased scroll sensitivity for sliders

  • Display of remaining plays above the double draw indicator

  • Added various tooltips

  • Fixed anchoring error in the draw pile area

  • Added a dedicated line for Action cards

  • Alert when the character limit is reached

  • Various animation improvements

Balance

  • The Industrialist character is no longer unlocked at the start of the game

  • Sacrificed cards are always the two strongest in the player’s deck

  • The score now represents the total number of newspapers sold since the start of the game

  • All players now start with a score of 0

  • Removed initial hostility bonus

  • Rebalanced starting money

  • Adjusted card draw probabilities based on rarity

  • Rebalanced keyword effect values

  • Rebalanced score contribution for each keyword

  • Rebalanced upgrade costs and effects

  • Rebalanced machine malfunction values

  • Rebalanced initial human player deck

  • Rebalanced AI starting decks

  • Rebalanced card prices

  • Rebalanced number of characters unlockable per game

  • All character Actions now have a duration of 4

  • Fixed card rarity thresholds

Localization

  • Various improvements to French and English translations

Source

Steam News / 10 November 2025

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