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Steam News12 November 20232y ago

A Message From The Killer

A message is received by the Serial Killer Task Force. Another innocent has been abducted, and another location as been revealed. This time it is Ashley Davis. The rule is simple.

Full notes

Full The Math Problem Killer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Gameplay
changedYou walk down a short narrow hallway, turn the corner and see the wood figure that you have seen before. You approach it and press the play button on the recording device attached to its torso.
changedThis is interaction is going to be typical of gameplay. Although in addition to find recordings attached to the wood figurines, you will also find recordings spread throughout the various rooms, as well as writings on tables and walls. You will need to piece together all of the clues to discover the final door code.
changedWe have actually changed a few things.
addedthe first was the voice. In previous videos (which you can see on the math problem killer Youtube channel, as well the Bejamru Studio twitter/X account), you will notice the voice was slightly different. We have been experimenting with making the voice a little more intimidating. We also added a little reverb to accentuate the fact that his voice is bouncing off the narrow wood walls and floors. Let us know in the comments if you think the older voice was better. We would love to hear your thoughts!

A message is received by the Serial Killer Task Force. Another innocent has been abducted, and another location as been revealed. This time it is Ashley Davis. The rule is simple. One agent may enter the location and attempt to rescue Ashley. The Crisis Negotiation Unit (CNU) is contacted and you are the agent that is chosen to make the attempt. After a quick briefing about the location and a few cursory details about Ashley Davis, you enter the dungeon.

You walk down a short narrow hallway, turn the corner and see the wood figure that you have seen before. You approach it and press the play button on the recording device attached to its torso.

This is interaction is going to be typical of gameplay. Although in addition to find recordings attached to the wood figurines, you will also find recordings spread throughout the various rooms, as well as writings on tables and walls. You will need to piece together all of the clues to discover the final door code.

Now a look behind the "game-dev" curtain.

We have actually changed a few things.

  1. the first was the voice. In previous videos (which you can see on the math problem killer Youtube channel, as well the Bejamru Studio twitter/X account), you will notice the voice was slightly different. We have been experimenting with making the voice a little more intimidating. We also added a little reverb to accentuate the fact that his voice is bouncing off the narrow wood walls and floors. Let us know in the comments if you think the older voice was better. We would love to hear your thoughts!

  2. The second change is the killer's overall disposition. The initial concept of the killer was someone who was a little more stoic and methodical. However, after we played with some dialogue, we soon discovered that a more adversarial killer, who would verbally accost the player and disparage them, was more interesting. Again, we would be super interested to know your thoughts! Should the killer be stoic and methodical, like a Hannibal Lecter type, or should he be more like we have him, as a deranged serial killer?

Thanks for reading!

Source

Steam News / 12 November 2023

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