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Steam News31 July 20241y ago

MAJOR GAME UPDATE!!!

Lets get right to the point....the math is out! As we played through the game, we kept feeling like something was missing. And that something was gunplay.

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Full The Math Problem Killer update

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What changed

0 fixes7 additions4 changes2 removals
  • Balance
  • Gameplay
  • UI and audio
changedThis is from the first room in the first dungeon. It is pretty intense gunplay. As you can see the enemies deal 100% damage. So if you are hit, you will die and respawn at a checkpoint that is placed at the beginning of the combat encounter.
addedWe added intense gun combat. The player now has a silenced task force issue pistol. Your pistol now has 9 rounds per magazine, and you have unlimited magazines. (we tried giving a limited number of magazines, and having the player find more throughout the level, but it just was not very fun. So you have unlimited magazines. But you will still run out of ammo and need to reload).
addedYour pistol has aim down sights, as well as a lean right and lean left mechanic. This is to encourage the player to take cover and peak around the cover. Enemies cannot see you when you peak around cover, so you should use that often. It is also pretty dark in the dungeons, so we added a flashlight to the pistol. Enemies cannot see the light of the flashlight, so you should use it often. Finally, the pistol is the only weapon you will have during the chapter one and chapter two missions. We are going to introduce a submachine gun, assault rifle and shotgun for later chapters, but for right now, its pistols only.
changedWe also radically redesigned the level layouts. The original layouts did not really work for gun combat, so we had to expand them quite a bit. There are now a lot of enemies in each room, and each enemy does 100% damage to the player.
addedThe rooms are connect by a short corridor. These corridors serve several functions, the first is for loading and unloading levels, the next is to give the player a slight break before the next combat space, the third purpose is to have a safe place for the player respawn. So the checkpoints are placed in the corridors as well. And finally, its also where we have added some short audio intelligence briefs from your superior agent about the upcoming level.
addedWe updated and changed the cinematics. and we recorded new mission briefs and mission debriefs.

Lets get right to the point....the math is out!

As we played through the game, we kept feeling like something was missing. And that something was gunplay. So we decided to completely overhaul the game and transform it into something pretty cool.

Something like this.....

This is from the first room in the first dungeon. It is pretty intense gunplay. As you can see the enemies deal 100% damage. So if you are hit, you will die and respawn at a checkpoint that is placed at the beginning of the combat encounter.

Which means, that you must clear the entire combat encounter, without getting shot once in order to reach the next checkpoint.

alright lets backup a little bit and tell you what we have done...

  1. We added intense gun combat. The player now has a silenced task force issue pistol. Your pistol now has 9 rounds per magazine, and you have unlimited magazines. (we tried giving a limited number of magazines, and having the player find more throughout the level, but it just was not very fun. So you have unlimited magazines. But you will still run out of ammo and need to reload).

  2. Your pistol has aim down sights, as well as a lean right and lean left mechanic. This is to encourage the player to take cover and peak around the cover. Enemies cannot see you when you peak around cover, so you should use that often. It is also pretty dark in the dungeons, so we added a flashlight to the pistol. Enemies cannot see the light of the flashlight, so you should use it often. Finally, the pistol is the only weapon you will have during the chapter one and chapter two missions. We are going to introduce a submachine gun, assault rifle and shotgun for later chapters, but for right now, its pistols only.

  3. We also radically redesigned the level layouts. The original layouts did not really work for gun combat, so we had to expand them quite a bit. There are now a lot of enemies in each room, and each enemy does 100% damage to the player.

  4. The rooms are connect by a short corridor. These corridors serve several functions, the first is for loading and unloading levels, the next is to give the player a slight break before the next combat space, the third purpose is to have a safe place for the player respawn. So the checkpoints are placed in the corridors as well. And finally, its also where we have added some short audio intelligence briefs from your superior agent about the upcoming level.

  5. We updated and changed the cinematics. and we recorded new mission briefs and mission debriefs.

  6. Like we mentioned at the beginning, we completely removed the mandatory math problems. The recordings left by the serial killer containing the math problems are still present in the game, but they are entirely optional.

  7. The locked doors no longer require the player to solve a math problem in order to open, instead, the player needs to find a key that is located somewhere in the room. The keys are pretty obvious. They are floating glowing rectangles with exclamation marks above them.

  8. We completely updated the main menu. There are now place holder options for future content. The current build only has chapter

  9. However, we intend to add 4 more chapters, as well as an additional "get to the hostage before the time expires" campaign.

  10. Finally, we added an options menu with graphical adjustments to decrease or increase various graphics options. The game can be pretty graphically intense, so if you are having trouble, then head to the options and just lower the settings. The game still looks good on the lowest setting.

And that concludes all of the updates for The Math Problem Killer. The team really likes this new version of the game. It is really fun, and we hope you enjoy it.

here is some gameplay from the first room of the 5th level.

Thanks!

Source

Steam News / 31 July 2024

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