What changed
0 fixes0 additions4 changes0 removals
- Maps
- UI and audio
- Gameplay
- Balance
changedThe above video is similar to some of the introduction/mission briefing videos you are going to see in the main game. One of our favorite components in single player games is the mission briefing. In The Math Problem Killer, we wanted to create a cool cinematic mission briefing before each mission. Something that sets the stage and gives the situation and people involved a little gravitas. So when you play, before each mission, you are 1) going to see the killer's video informing the Serial Killer Task Force of the hostage location, and 2) you are also going to get a location briefing from your Supervisory Task Force Agent. This briefing will basically tell you some details about the location, and some details about the hostage in question. Now these briefings will not be super long. Just enough to set the scene and tell you who the players are.
changedThis video is an example of the recordings you are going to find when you traverse the dungeon. However, unlike in this video, where the problem is in one long continuous audio file. In the dungeons, there will be multiple recording devices left by the killer. You will need to find all of the recordings, then piece together the relevant data.
changedThe one key distinction from the second video and the main gameplay, is there will not be any white text creating an equation to solve. That was simply done for the video to help the viewer understand how the mechanics work. i.e. the killer tells you facts, then tells you how the calculate those facts. In the real game, you will need to do that yourself. Part of the fun of the game, is picking out the relevant information and applying it to the equation.
changedAnd remember. There are no second chances in this game. You are either right, and the door will opens, or you are wrong, and the hostage dies. Think carefully Special Agents!
The Math Problem Killer changes
changedThe above video is similar to some of the introduction/mission briefing videos you are going to see in the main game. One of our favorite components in single player games is the mission briefing. In The Math Problem Killer, we wanted to create a cool cinematic mission briefing before each mission. Something that sets the stage and gives the situation and people involved a little gravitas. So when you play, before each mission, you are 1) going to see the killer's video informing the Serial Killer Task Force of the hostage location, and 2) you are also going to get a location briefing from your Supervisory Task Force Agent. This briefing will basically tell you some details about the location, and some details about the hostage in question. Now these briefings will not be super long. Just enough to set the scene and tell you who the players are.
changedThis video is an example of the recordings you are going to find when you traverse the dungeon. However, unlike in this video, where the problem is in one long continuous audio file. In the dungeons, there will be multiple recording devices left by the killer. You will need to find all of the recordings, then piece together the relevant data.
changedThe one key distinction from the second video and the main gameplay, is there will not be any white text creating an equation to solve. That was simply done for the video to help the viewer understand how the mechanics work. i.e. the killer tells you facts, then tells you how the calculate those facts. In the real game, you will need to do that yourself. Part of the fun of the game, is picking out the relevant information and applying it to the equation.
changedAnd remember. There are no second chances in this game. You are either right, and the door will opens, or you are wrong, and the hostage dies. Think carefully Special Agents!
Special Agents! Jennifer Grimble has been abducted, the task force has received the location of the facility, and you are going in. It is time to think critically!
ok, well...maybe not.
Jennifer Grimble is not in the main game, this problem is just to get the math juices flowing. Additionally, It does not have the gory details that you will find in the main game. but it does have a similar flow to the word problems you will find in the main game. Think of these videos as the Chex Quest version, whereas the main game is the original Doom. (Those are old school references for the true gamer)
THE INTRODUCTION
The above video is similar to some of the introduction/mission briefing videos you are going to see in the main game. One of our favorite components in single player games is the mission briefing. In The Math Problem Killer, we wanted to create a cool cinematic mission briefing before each mission. Something that sets the stage and gives the situation and people involved a little gravitas. So when you play, before each mission, you are 1) going to see the killer's video informing the Serial Killer Task Force of the hostage location, and 2) you are also going to get a location briefing from your Supervisory Task Force Agent. This briefing will basically tell you some details about the location, and some details about the hostage in question. Now these briefings will not be super long. Just enough to set the scene and tell you who the players are.
THE PROBLEM
This video is an example of the recordings you are going to find when you traverse the dungeon. However, unlike in this video, where the problem is in one long continuous audio file. In the dungeons, there will be multiple recording devices left by the killer. You will need to find all of the recordings, then piece together the relevant data.
The one key distinction from the second video and the main gameplay, is there will not be any white text creating an equation to solve. That was simply done for the video to help the viewer understand how the mechanics work. i.e. the killer tells you facts, then tells you how the calculate those facts. In the real game, you will need to do that yourself. Part of the fun of the game, is picking out the relevant information and applying it to the equation.
Once you have the number. You will need to enter your solution into the keypad of the room door.
And remember. There are no second chances in this game. You are either right, and the door will opens, or you are wrong, and the hostage dies. Think carefully Special Agents!