Full notes
Full The Long Way Home update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Miners!
What changed
- Gameplay
- UI and audio
- Fixes
The Long Way Home changes
Since the last patch notes, I haven’t shared a detailed update report covering everything that has been added. The reason is that, while working on various tweaks and additions at the same time, I preferred to release them as soon as they were ready and immediately usable, rather than bundling everything into one big package. With this latest update (v1.10), I also wanted to include all the previous patch notes that I hadn’t reported here.
Is there anything new?
In the previous update report, I mentioned that the demo would no longer receive new content. I’m now focusing entirely on preparing full-release content. I believe the demo already provides a solid broad overview of the game. However, to improve the user experience and refine the gameplay, I will continue to apply and share all additions and adjustments in the demo as well. At the very least, I plan to keep doing this until Steam Next Fest is over.
NEW LANGUAGES ADDED
With the latest updates, The Long Way Home is now playable in all of the languages listed below:
Turkish
English
Spanish
Italian
French
German
Japanese
For now, I don’t plan to add any new languages to the demo version. However, I’m planning to include more playable languages in the full release.
CHANGES AND IMPROVEMENTS
- Starting questThe tasks given at the start of a new game—meant to teach the player the core loop and provide guidance—have been improved, and additional explanations have been added for each task.
Data mining: It is now possible to earn Astra Credits through data mining, making data mining opportunities more meaningful.
- Visual effectsSome visual effects are now enabled by default on first launch. If preferred, they can be disabled in the settings.
- UI fixesMissing windows that didn’t match the UI have been adjusted.
- Autosave feedbackA notification has been added to inform the player when an autosave occurs.
Stellar Horizon: Various visual adjustments have been made related to the Stellar Horizon ship.
- Controller quick-access menuSome missing access names displayed in the controller quick-access menu have been fixed. In addition, players can now access the quick-access menu even while playing with keyboard and mouse— Tab is assigned by default.
- Feedback buttonA feedback button has been added to the main menu. Depending on the language you’re playing in, it redirects you to the relevant Google Forms page. Thank you in advance to everyone who takes the time to leave feedback.
Thank you!
This build is still in development and testing. I’d really appreciate it if you share any bugs you encounter or any suggestions you have. Have a great journey!
Source
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