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Steam News31 January 20265mo ago

Update v1.10

Hello, Miners! Since the last patch notes, I haven’t shared a detailed update report covering everything that has been added.

Full notes

Full The Long Way Home update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Miners!

What changed

1 fix8 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedSince the last patch notes, I haven’t shared a detailed update report covering everything that has been added. The reason is that, while working on various tweaks and additions at the same time, I preferred to release them as soon as they were ready and immediately usable, rather than bundling everything into one big package. With this latest update (v1.10), I also wanted to include all the previous patch notes that I hadn’t reported here.
addedIs there anything new?
changedIn the previous update report, I mentioned that the demo would no longer receive new content. I’m now focusing entirely on preparing full-release content. I believe the demo already provides a solid broad overview of the game. However, to improve the user experience and refine the gameplay, I will continue to apply and share all additions and adjustments in the demo as well. At the very least, I plan to keep doing this until Steam Next Fest is over.
addedNEW LANGUAGES ADDED
changedWith the latest updates, The Long Way Home is now playable in all of the languages listed below:
addedFor now, I don’t plan to add any new languages to the demo version. However, I’m planning to include more playable languages in the full release.

The Long Way Home changes

addedSince the last patch notes, I haven’t shared a detailed update report covering everything that has been added. The reason is that, while working on various tweaks and additions at the same time, I preferred to release them as soon as they were ready and immediately usable, rather than bundling everything into one big package. With this latest update (v1.10), I also wanted to include all the previous patch notes that I hadn’t reported here.
addedIs there anything new?
changedIn the previous update report, I mentioned that the demo would no longer receive new content. I’m now focusing entirely on preparing full-release content. I believe the demo already provides a solid broad overview of the game. However, to improve the user experience and refine the gameplay, I will continue to apply and share all additions and adjustments in the demo as well. At the very least, I plan to keep doing this until Steam Next Fest is over.
addedNEW LANGUAGES ADDED
changedWith the latest updates, The Long Way Home is now playable in all of the languages listed below:

Since the last patch notes, I haven’t shared a detailed update report covering everything that has been added. The reason is that, while working on various tweaks and additions at the same time, I preferred to release them as soon as they were ready and immediately usable, rather than bundling everything into one big package. With this latest update (v1.10), I also wanted to include all the previous patch notes that I hadn’t reported here.

Is there anything new?

In the previous update report, I mentioned that the demo would no longer receive new content. I’m now focusing entirely on preparing full-release content. I believe the demo already provides a solid broad overview of the game. However, to improve the user experience and refine the gameplay, I will continue to apply and share all additions and adjustments in the demo as well. At the very least, I plan to keep doing this until Steam Next Fest is over.

NEW LANGUAGES ADDED

With the latest updates, The Long Way Home is now playable in all of the languages listed below:

  • Turkish

  • English

  • Spanish

  • Italian

  • French

  • German

  • Japanese

For now, I don’t plan to add any new languages to the demo version. However, I’m planning to include more playable languages in the full release.

CHANGES AND IMPROVEMENTS

  • Starting questThe tasks given at the start of a new game—meant to teach the player the core loop and provide guidance—have been improved, and additional explanations have been added for each task.
  • Data mining: It is now possible to earn Astra Credits through data mining, making data mining opportunities more meaningful.

  • Visual effectsSome visual effects are now enabled by default on first launch. If preferred, they can be disabled in the settings.
  • UI fixesMissing windows that didn’t match the UI have been adjusted.
  • Autosave feedbackA notification has been added to inform the player when an autosave occurs.
  • Stellar Horizon: Various visual adjustments have been made related to the Stellar Horizon ship.

  • Controller quick-access menuSome missing access names displayed in the controller quick-access menu have been fixed. In addition, players can now access the quick-access menu even while playing with keyboard and mouse— Tab is assigned by default.
  • Feedback buttonA feedback button has been added to the main menu. Depending on the language you’re playing in, it redirects you to the relevant Google Forms page. Thank you in advance to everyone who takes the time to leave feedback.

Thank you!

This build is still in development and testing. I’d really appreciate it if you share any bugs you encounter or any suggestions you have. Have a great journey!

Source

Steam News / 31 January 2026

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