Full notes
Full The Long Way Home update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Compatibility
The Long Way Home changes
Hi Miners!
With the latest The Long Way Home update, the content included in the demo now effectively defines the final build that will remain playable up until the full release (excluding any potential bug-fix updates).
What’s New?
EREBUS-9
Some synthetics talk about an abandoned, mysterious facility on the planet Erebus-9, located in Sector 5. If Miner 13-553 wishes, they can roll up their sleeves and try to uncover the mystery behind what happened on Erebus-9.
SUPERSYNTH COMIC BOOK
Across various points in the galaxy, you can find pages from the SuperSynth comic book and follow the story. (Unfortunately, not all pages covering the entire story are included in the demo, and they won’t be.)
What’s Changed?
Enemy health and attack values for brawls (melee combat) have been adjusted (set lower compared to before). Armor values have been added to all enemies. Enemy armor will directly affect the damage they take by reducing it. In the full release, certain weapons will have armor-piercing effects depending on the enemy type, and will ignore armor partially or completely.
Health- and Energy-providing drugs can now be consumed directly from the PDA. (This action is only available while outside the ship. Inside the ship, you still need to use the inventory at the medicine counter.)
Some visual changes have been made aboard the Stellar Horizon. In the full release, a comprehensive visual overhaul will be done for the Stellar Horizon and the Galactic Station locations that are not present in the demo (I’m working on it.)
What’s Fixed?
An issue has been resolved where previously made choices during dialogues were not being clearly indicated, and where this state wasn’t shared between different save files.
The issue that prevented unique items from being sold has been fixed. (Some items still can’t be sold because they’re not meant to be sold—this is intended behavior.)
Various missing translations have been completed. (There may still be missing translations. If you spot any and share them with me, I’ll address them quickly.)
Additional adjustments have been made for controller support.
With Steam Next Fest just around the corner, unfortunately I can’t always find the time to both develop the game and test it thoroughly. All the feedback you’ve provided so far has been even more helpful than expected. I also want to emphasize that any feedback from here on will be extremely valuable. Your feedback is crucial for me to participate in Next Fest as smoothly as possible.
Thank you!
This build is still in development and testing. I’d be very happy if you share any bugs you encounter or any suggestions you have. Safe travels!
Source
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