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Full notes
Full The Lone Sword update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Performance
- Gameplay
The Lone Sword changes
As the grand premiere is fast approaching, here's some info you might want to know before jumping in.
When exactly is the global launch?
On April 21st, around 1:00 PM GMT (15:00 Central Europe, 9:00 AM US East Coast, 6:00 AM US Pacific).
What's the asking price?
It will cost $9.99 / €9.50
That's the base price. There will be a -20% launch discount for a limited time.
Is it a metroidvania?
No, it's a platformer divided into levels. It does however reward exploration, with hidden areas and winding pathways.
Can I customize the sword?
Yes. Throughout the game you can acquire and equip different crossguards and runes on your metal body.
How long to beat?
Typical first playthrough takes 3-4 hours. 30+ levels. No filler.
What are the controls?
There are multiple fully fledged input methods. You can play the entire game with
a controller (both Xbox and PlayStation controllers are fully supported), or
mouse and keyboard, or
trackpad and keyboard (it works really well, actually), or
Steam Deck touchscreen
Did you say Steam Deck?
The Lone Sword doesn't have the "Verified" badge yet, but it is fully optimized for Steam Deck, with smooth 60fps performance, good legibility, and complete support for both its physical controls and built-in touchscreen.
What's next?
I'm planning to add more side content (optional levels) after release. Depending on sales data, new localizations will probably be added.
What now?
If you haven't wishlisted the game or tried the demo yet, there's still time!
As for me, I'm going back to polishing the 1.0 version for April 21st.
Cheers,
Kamil
Source
Changelog.gg summarizes and formats this update. How we read updates.
