Full notes
Full The Living Remain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition4 changes0 removals
- Gameplay
- Fixes
- UI and audio
changedThis month's enhancements include a few fixes and some enhancements. We are actively working on bringing the game out of Early Access! Stay tuned!
addedAdded two new zombie textures
fixedFixed issue with serialization for auto grab
changedUpdated luminosity of all zombie textures making them more visible in dark areas
changedIncreased the lighting resolution for a few scenes
changedRebalance some of the audio
The Living Remain changes
changedThis month's enhancements include a few fixes and some enhancements. We are actively working on bringing the game out of Early Access! Stay tuned!
addedAdded two new zombie textures
fixedFixed issue with serialization for auto grab
changedUpdated luminosity of all zombie textures making them more visible in dark areas
changedIncreased the lighting resolution for a few scenes
This month's enhancements include a few fixes and some enhancements. We are actively working on bringing the game out of Early Access! Stay tuned!
Added two new zombie textures
Fixed issue with serialization for auto grab
Updated luminosity of all zombie textures making them more visible in dark areas
Increased the lighting resolution for a few scenes
Rebalance some of the audio
Source
Changelog.gg summarizes and formats this update. How we read updates.
