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Full The Legend of Khiimori update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- Balance
- UI and audio
- Fixes
The Legend of Khiimori changes
Hello Everyone!
We're super excited to announce that we’ve released The Peaceful Wilds Update to you all, here’s a brief overview of the new features and content:
Wild Horse Taming - All those wild horses are ripe for the picking! Try your hand at taming new horses like the true horse whisperer you are!
Peaceful Mode - Not a fan of the survival elements? Tone out some of the challenge with this mode and simply enjoying venturing into the world!
Redeeming Oasis - Take a break from the heat of the sun in the cool waters of the oasis, canceling heat effects!
Wild Animal Behavior Update - Instead of just gunning it for you and your horse, wild animals will now showcase stalking and pack behavior!
Now we'll give you a bit more detail on those headlines, then we'll give you the full patch notes! There's also a competition you can join in on, so make sure you read to the end!
Wild Horse Taming
Since launch there have been wild horses throughout the world, just begging to be tamed. Up until now, you've not been able to do so, but that ends today! You'll now be able to take part in a new mini game which will allow you to tame those horses, and you'll find that certain horses are more or less likely to appear in different areas of the map, so you'll need to explore to find them all!
Peaceful Mode
One of the things which has been clear to us since before Early Access, going back to our Kickstarter, has been that some of you want the experience of playing The Legend of Khiimori, without the stress of worrying about you or your horse being hurt. Now, thanks to Peaceful Mode, you can explore the vast steppes of Mongolia without worrying about the survival elements of the game. Wild Animals won't attack, and your horse won't take damage from being low on food/water etc, though they'll still perform better when you look after them!
Redeeming Oasis
The Redeeming Oasis have been added to the desert region of the map, providing a calm spot for you to stop in during your adventures, and if you let your horse have a dip in the water then you'll find that it cancels out the heat effect on your horse!
Wolf Pack Behaviour Update
Until now, our wild animal AI has been quite weak, with the animals running straight at you like a furry missile the moment they see you. As of now, that won't be as true, as you'll notice the wolf packs stalking you and surrounding you in a pack before they attack (which also gives you a chance to escape!).
Patch Notes:
And now, without further ado, here's the full patch notes for this update:
Gameplay:
Increased variety of loot from Bandit Caches.
Adjusted loot from wild animals (e.g. bears and wolves can drop animal bones).
More wild horses spawn in the world now - have fun finding and taming them!
Fixed fire challenges not being extinguished by spirit powder arrows and pouches
Fixed tree collisions.
World & Environment:
General level navigation updates (e.g. on snow and forest biomes).
Environment updates to the desert with oasis & desert vegetation.
Sound updates to the environment (e.g. wind chimes are louder now, cloth rustling, animal attacks)
Fixed several floating objects (e.g. rocks, props)
Fixed being unable to interact with waystation project in the desert.
Fixed the bridge improvement interaction at Nuuryen Khot Village
Mission & Progression:
Added tutorial texts for hot springs, oases, and taming.
Dirt ground type no longer affects pristine cargo items.
Shaman Altani is no longer too close to the feed trough.
Fixed lost cargo missions not getting generated for discovered end locations (not before you charted them with the cartographer).
Fixed an issue where collect missions could break if the player already had some of the required items at mission start
Horses:
Foals are now born after 24 in-game hours instead of 4
Increased slope angle for horse climbing.
Fixed that parents & grandparents of bred horses weren't shown in the Horse Overview.
Roza San is no longer immune to the cold.
Predefined horses now have a set and adjusted weight and height.
Horse won't try to eat Usun's planks anymore - no more crunchy snack for you.
Fixed an issue with horse spawners having inconsistent delays while waiting for navmesh to load
UI & UX:
Fixed that contextual tutorials can appear while in conversation.
Additional "warming" and "cooling" icons from using the hot spring/oasis.
Visual & Art:
Added a bit of difference in NPC outfits in Tov.
Reduced green tinting in the wetlands area with small additional adjustments.
Damage visualization no longer present while in hot springs.
Fixed horse genitalia on all breeds.
Disabled weather effects from affecting character skins (so there's no more snow on faces).
Stability & Fixes:
Several fixes to reduce savegame file size.
Fixing crashes related to loading any savegame from before 0.5.0
What's Next?
The next thing you can look forward to is our Geo Caching contest, where you can win a vanity role on our Discord by finding several locations on the map from a set of screenshots we'll be giving you. Following on from that, we have an art contest planned for all you arty types!
We've also started using screenshots taken in the in game photo mode for our cover image for each patch! This patch the screenshot you'll see around social media and on here is by Discord user Mari, who sent in the wonderful screenshot you can see above! If you want your screenshot to be used in one of our future updates, make sure to join the Discord and watch out for the theme of the next contest!
We'll be monitoring all of your feedback and bug reports, so please keep sending them, either here on Steam, through our Discord, or using the f1 button in game to send us a report directly! Every report is useful, and help us to make The Legend of Khiimori the best game it can be!
Be Amazing Everyone!
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