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Steam News23 April 20262mo ago

The Daybreak Update Is Out Now!

Hello Everyone! Daybreak Update Out Now! Today we're releasing our Daybreak Update live for everyone! You can download it now!

In this update15

Full notes

Full The Legend of Khiimori update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

32 fixes9 additions14 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Events
  • Fixes
  • UI and audio
addedDaybreak Update Out Now!Bandit caches - Find sachets strewn across the world and cut the rope with your arrows! You can even craft a new type of arrow to do so more effectively!
addedDaybreak Update Out Now!Horse Training changes - No longer will you have to torture your horse to improve their skills. A softer approach was added, so check the horse overview!
changedDaybreak Update Out Now!Dynamic pricing - The Horse Merchant won't get away with paying you pennies for your well-trained horse anymore! Prices will now reflect skill level rather than being set.
addedOur RoadmapAs you can see, we've got a lot planned already (we know how excited you all are for the new Horse Taming system!) but this is just the start! We plan on putting out our long term Roadmap in June when the 3rd content update is released, so you'll all have a good idea of our plans for the rest of Early Access!
addedTraining ChangesHere you can see the old training system, alongside the new one we've just introduced! This feature's been prioritised due to the overwhelming feedback that the previous system, which was meant to train your horse when it faced hardship, felt too horrible to your horses, so we have changed it to be much kinder. Let us know what you think of the new system!
addedPhoto ModeWe've added a photo mode to the game so you can take the best screenshots you can! You can access the photomode by activating it in the menu, then pressing the 9 key while in game. There are all sorts of things you can do, from exposure length, filters and all sorts of other things! We'll be hosting screenshot contest in the near future, so make sure you join in!

The Legend of Khiimori changes

addedBandit caches - Find sachets strewn across the world and cut the rope with your arrows! You can even craft a new type of arrow to do so more effectively!
addedHorse Training changes - No longer will you have to torture your horse to improve their skills. A softer approach was added, so check the horse overview!
changedDynamic pricing - The Horse Merchant won't get away with paying you pennies for your well-trained horse anymore! Prices will now reflect skill level rather than being set.
addedAs you can see, we've got a lot planned already (we know how excited you all are for the new Horse Taming system!) but this is just the start! We plan on putting out our long term Roadmap in June when the 3rd content update is released, so you'll all have a good idea of our plans for the rest of Early Access!
addedHere you can see the old training system, alongside the new one we've just introduced! This feature's been prioritised due to the overwhelming feedback that the previous system, which was meant to train your horse when it faced hardship, felt too horrible to your horses, so we have changed it to be much kinder. Let us know what you think of the new system!

Hello Everyone!

Daybreak Update Out Now!

Today we're releasing our Daybreak Update live for everyone! You can download it now! In this post we'll be going into a little more detail about them, as well as showing you the Roadmap we have planned for the next few months!

First, the headline features from this patch:

  • Hot springs - Take a dip into the warm waters to cancel any cold effect of the mountains!

  • Bandit caches - Find sachets strewn across the world and cut the rope with your arrows! You can even craft a new type of arrow to do so more effectively!

  • Photo mode - Take screenshots with our in-game photo mode!

  • Horse Training changes - No longer will you have to torture your horse to improve their skills. A softer approach was added, so check the horse overview!

  • Dynamic pricing - The Horse Merchant won't get away with paying you pennies for your well-trained horse anymore! Prices will now reflect skill level rather than being set.

  • Horse droppings - Your player horse becomes a walking producer of dung for crafting animal repellent! This is the drop that keeps on giving.

Our Roadmap

Now that we've covered the main features in the Daybreak Patch, we'd also like to cover what we have planned for the next few months. Please note, this isn't an exhaustive list, and as always with game development, it's always subject to change, but, without further ado, here's our Roadmap for the near future:

As you can see, we've got a lot planned already (we know how excited you all are for the new Horse Taming system!) but this is just the start! We plan on putting out our long term Roadmap in June when the 3rd content update is released, so you'll all have a good idea of our plans for the rest of Early Access!

Training Changes

Here you can see the old training system, alongside the new one we've just introduced! This feature's been prioritised due to the overwhelming feedback that the previous system, which was meant to train your horse when it faced hardship, felt too horrible to your horses, so we have changed it to be much kinder. Let us know what you think of the new system!

Photo Mode

We've added a photo mode to the game so you can take the best screenshots you can! You can access the photomode by activating it in the menu, then pressing the 9 key while in game. There are all sorts of things you can do, from exposure length, filters and all sorts of other things! We'll be hosting screenshot contest in the near future, so make sure you join in!

Bandit Caches

We've alse populated the map with a series of Bandit Caches, which you'll find strung up across the map, waiting for you to find them and shoot them down. We've also introduced a special new arrow type, which will allow you to cut the rope on the bandit caches in one shot (a normal arrow will still work, but it takes 2 shots.) There are over 60 of the caches across the map, so good luck!

Hot Springs

We've also added some Hot Springs to the cold, mountainous areas. These spots of calm amid the tempest of a snowstorm will allow you to rest, water your horse, and most importantly, be able to warm your horse up and remove cold effects!

Horse Poop

Your horses. They eat. They now poop! This provides not only realism, but also a source of animal dung to craft animal repellent pouches!

Patch Notes:

Lastly, here are the full (chonky) Patch Notes for the Daybreak Update:

Gameplay:

  • Rope cutting arrows can be crafted and bought at merchants.

  • Fixed the green stele: it was draining more stamina instead of reducing stamina drain as intended. Oops.

  • Updated fire challenge tutorial.

  • Fixed blessed tonics not working.

  • Fixed being unable to use "give stamina item" from horse care menu.

  • ⁠Fixed "Bravery" not affecting Fear Mood Reduction.

World & Environment:

  • Fixed the storage chest at Yesugun not being interactable.

  • Fixed steppe weather being applied in the wrong areas of the map.

  • Fixed floating rocks, holes and broken landscape tiles in various areas.

  • General level navigation updates (e.g. paths on northern side, paths towards Chagatai).

  • Fixed sky/light not syncing with game time.

  • Fixed some mountains in the distance looking hollow.

Mission & Progression:

  • Lost cargo is now retained after saving and loading.

  • Additional localized text for abandoned & completed missions in overview.

  • Fixed abandoned and completed missions not showing correctly in the mission list.

  • Fixed state of progress bar not resetting after first rank upgrade.

  • Fixed lost cargo missions not getting generated for discovered end locations (previously you always had to chart them at the cartographer).

Horses:

  • Fixed an issue where horses could become injured while stabled. Your horse can now rest unbothered.

  • Lingering injury conditions are now properly cleared after a full rest at the stable.

  • Improved horse avoidance system when going underneath objects.

  • Fixed foals being listable for sale before they were even born.

  • Fixed the frequency of breeding only a certain sex.

  • Fixed mothers being sellable before they had returned to the stable after birth.

  • Fixed renaming a foal sometimes causing the UI to lose focus.

  • ⁠Fixed Akhal Teke genitals and back leg skinning.

  • Fixed horse gallop occasionally being disabled for no good reason.

  • Fixed issues with dismounting near water, including occasional resets into the water.

  • Fixed rivers shooting horses into the air.

Sound:

  • Revised and improved the "glorious riding" music.

  • Improvements on sounds of active item collection.

  • New nighttime forest ambient audio.

  • Additional animal sounds, such as horse breathing and mouth noise.

  • VO audio adjustments.

  • Improved footstep sounds for horses at certain gaits.

  • The save-gong sound effect is now quieter.

UI & UX:

  • Fixed a bug where dropping an item onto a different item could corrupt stack sizes if the combined amount exceeded the maximum.

  • Fixed several minor bugs in the crafting UI.

  • Fixed the give-horse interaction tooltip overlapping with other UI elements.

  • Fixed the collected item count not resetting correctly between interactions.

  • ⁠Revision on dynamic map legend to reduce clutter.

  • Improved mission selection screen colors.

  • ⁠Fixed missing and unlocalized text in several UI areas.

  • Fixed that the ancestry page of the horse overview was not properly showing the parents names for bred horses.

  • Implemented auto-cleanup of orphaned mission map markers, conversation options & items.

Controls:

  • Fixed janky bridge crossing and struggling to ascend stairs.

  • Fixed active item collection not cancelling when moving too slowly.

  • Fixed the camera occasionally detaching from the player and flying away on its own adventure.

Visual & Art:

  • Added icons and 3D elements of new objects.

  • Fixed horse climbing animations not displaying correctly.

  • Improved the gait transition when a horse drinks. It now holds the correct posture.

  • Fixed an issue where NPCs would occasionally T-pose. They were just stretching, honest!

And that's everything for this update! As always, if you run into any bugs or issues please do report them, it's super valuable to us and helps us fix the issues you've had! Join us on Discord and our socials for all the latest news, and...

Be Amazing Everyone!

Source

Steam News / 23 April 2026

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