Full notes
Full The Last Sigil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
The Last Sigil changes
COMBAT
Revamped all projectiles (arrows and spells), now they simulate a 3D game and they wontt destroy as soon as they touch the base of walls an obstacles but they can partially overlap them.
WORLD
Improved the graphics for the Bandit Camps.
Fixed a graphic bug in the Birch Forest Biome.
Added a new Biome for the Stormy Plains zone.
Added Harpy Nests in the Stormy Plains. Steam post image Steam post image Steam post image
ENEMIES
Fixed a graphical bug affecting the charge animation of the Reanimated Soldier.
Added a new enemy: the Giant Hornet.
Added a new enemy: the Venomous Caterpillar.
Added a new enemy: the Giant Beetle.
Added a new enemy: the Frogman Knight.
Added a new enemy: the Windfury Harpy.
Added a new enemy: the Sharptalon Harpy.
Revamped some of Mordraehel attacks.
PETS
Reintroduced all the Pet Skills, now they are fired automatically and have short cooldowns.
Fixed a graphic bug that affected the Infernal and Abyssal Imp's fireballs.
Fixed a bug that affected mythic quality pets, turning them immune to damage at Normal difficulty.
Source
Changelog.gg summarizes and formats this update. How we read updates.
