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Steam News19 May 20261mo ago

1.0 Release Timeline

Hey everyone, It's been so great to see all the support for the game as it continues to grow after the Early Access release. Been very busy prototyping and planning out the rest of the work needed for a solid 1.

Full notes

Full The Last Plague: Blight update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

1 fix6 additions1 change0 removals
  • Fixes
  • Gameplay
fixedThe biggest goal for 1.0 is to make the Blight feel like something that can finally be properly confronted and resolved. The full release will add the late-game path toward ending the Blight, including expanded NPC survivor interactions, advanced clearing methods, and a proper conclusion to the current story arc.
addedNew late-game Blight clearing mechanics
addedNew ways for survivor camps to help with resource production
addedNew world generation features and refinements
addedMany new items, crafting recipes, structures, and resources
addedNew home-related objects like chairs, stoves, beds, roofing options, and more

The Last Plague: Blight changes

fixedThe biggest goal for 1.0 is to make the Blight feel like something that can finally be properly confronted and resolved. The full release will add the late-game path toward ending the Blight, including expanded NPC survivor interactions, advanced clearing methods, and a proper conclusion to the current story arc.
addedNew late-game Blight clearing mechanics
addedNew ways for survivor camps to help with resource production
addedNew world generation features and refinements
addedMany new items, crafting recipes, structures, and resources

It's been so great to see all the support for the game as it continues to grow after the Early Access release. Been very busy prototyping and planning out the rest of the work needed for a solid 1.0 release version.

After mapping out the story elements, various features and content, I'm now targeting Q1 2027 for the 1.0 release!

The biggest goal for 1.0 is to make the Blight feel like something that can finally be properly confronted and resolved. The full release will add the late-game path toward ending the Blight, including expanded NPC survivor interactions, advanced clearing methods, and a proper conclusion to the current story arc.

Expect to see:

  • New late-game Blight clearing mechanics

  • Expanded survivor NPC interactions, requests, and trading

  • New ways for survivor camps to help with resource production

  • New world generation features and refinements

  • Many new items, crafting recipes, structures, and resources

  • New home-related objects like chairs, stoves, beds, roofing options, and more

  • Hostile survivors that do more than just stay glued to a stationary camp

  • Glassblowing and related crafting additions

  • A ton of other smaller improvements and content based on all the great suggestions everyone has made over the past while!

As with all previous updates released during Early Access I aim to make sure the 1.0 release still works and loads pre-1.0 saves properly, but the experience may not be as ideal as starting a fresh game. There may be some conversion and/or chunk refreshes required to get the full story working.

Here's a sneak peek at some new farmland generation near villages:

There's still a lot to build and test, but I wanted to share the current direction and give a clearer sense of where 1.0 is headed. Thanks for being part of the journey of The Last Plague!

Source

Steam News / 19 May 2026

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