Full notes
Full The Last Plague: Blight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
The Last Plague: Blight changes
Got another set of improvements and fixes for everyone in this next update! Things are starting to look pretty solid with the v.0.12.x updates, work is now geared mostly towards planning out the full 1.0 release path and working on that. Expect a more detailed post about it soon!
Improvements:
Allowed bow to be stored in belt slots with new left-handed equip animation
Allowed small backpack (seen on NPCs) to be placeable like other backpacks
Added custom game option to change chance of NPC camps being hostile (default 33%)
Added better quiver model
Fixes:
Fixed wooden shield and reinforced wooden shield infinitely falling through ground when dropped
Fixed sole plate/lumber post connection logic not correctly registering all relevant sole plates in certain cases. After the previous update to strengthen these connections, there would be cases where destroying a sole plate would cause a post to fall even though there were other sole plates visually connected
Fixed some interactions not starting via the UI due to incorrect range checks - interactions like harvesting animals, igniting the fire pit, etc.
Fixed belt slot quick equip not working when bow is held (due to logic missing for offhand slot auto-equip)
Fixed NPC camps generating in swamps
Fixed new joining player tutorial tasks not properly set if joining while the host player is still customizing their character
Fixed a few uncaught errors around interaction handling that could lower performance
Source
Changelog.gg summarizes and formats this update. How we read updates.
