Full notes
Full The Last Hex update
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What changed
- Events
- Gameplay
- Balance
- Fixes
The Last Hex changes
Patch version # 0.8.8
I am back from a small break for the birth of my daughter! Everyone is doing amazing! And I really appreciate the support and kind words from the community on this huge life event for my family. Thank you!
One thing I want to bring up is that this was also a huge test to see how much breaks while I was unable to fix things. And... Things went really well, the game seems to be very stable outside of some edge cases and this is a huge success as the game gets closer to its official 1.0 release.
The main things I have been working on is some balancing of items as well as more translation fixes (thank you to the community members helping with this)
Update to unlock rates We decided to make unlocking things easier. You will see unlocks come a lot quicker now, and it includes everything. Potions, enemies and events has seen a huge decrease in how long it takes to unlock things.
Upcoming week This upcoming week I look to solidify the keyboard commands.
Full Patch notes New
Added player and enemy consume card count
Balance
Death Ring is now Rare was Uncommon
All content is unlocked faster - With the biggest change being items and enemies/bosses
All status effect immunity potions are now Rare and cost 2 instead of Ultra Rare and cost 1
Updates
Fixed a bunch of translation issues
Fixed
Fixed an issue where The best offense achievement was not being unlocked via trial
Added in some logic to fix an issue if enemy has no more cards to play
Source
Changelog.gg summarizes and formats this update. How we read updates.
